Heliokopis, neutral male gnomish Wizard ------ |.... |....#. |.....# # | |...@f..... ------ ---- [Heliokopi the Evoker] St9 Dx10 Co14 In14 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 347 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 86% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 15% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19622 Monster spawn increase reached its maximum at turn 37771 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 745980 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: master yeek (freq bonus 6) The monster species that spawned more often: giant amulet trove (freq bonus 7) The monster species that spawned more often: void mushroom (freq bonus 5) The monster species that spawned more often: giant red mouse (freq bonus 5) The monster species that spawned more often: Shiere (freq bonus 8) The monster species that spawned more often: real punisher (freq bonus 5) The monster species that spawned more often: razor spine (freq bonus 4) The monster species that spawned more often: anime lady (freq bonus 44) The monster species that spawned more often: snakeman hunter (freq bonus 6) The monster species that spawned more often: power trove (freq bonus 36) The monster species that spawned more often: Katrin's combat boot (freq bonus 10) The monster species that spawned more often: wooden force fungus (freq bonus 4) The monster species that spawned more often: handsome gray unicorn (freq bonus 18) The monster species that spawned more often: adult wyvern (freq bonus 18) The monster species that spawned more often: Marvin (freq bonus 4) The monster species that spawned more often: moon-elf (freq bonus 4) The monster species that spawned more often: cutpurse (freq bonus 6) The monster species that spawned more often: aquatic kobold (freq bonus 4) The monster species that spawned more often: invisible badguy (freq bonus 9) The monster species that spawned more often: Johanetta's rough-sole sneaker (freq bonus 20) The monster species that never randomly spawned: para turret The monster species that never randomly spawned: great spider The monster species that never randomly spawned: plain dragon The monster species that never randomly spawned: silver dragonfly The monster species that never randomly spawned: Johanetta's pointy girl shoe The monster species that never randomly spawned: slime ghost The monster species that never randomly spawned: humanoid devil The monster species that never randomly spawned: mean nurse The monster species that never randomly spawned: camel The monster species that never randomly spawned: dancing king The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 40) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 16) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 40) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 6) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 5) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 2) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 5) Next attribute increase check would have come at turn 1142 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (361) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...