Heliokopis, neutral male gnomish Wizard --.-- |).:| |...| |...| |..)f |$.@| ----- [Heliokopi the Evoker] St6 Dx11 Co16 In14 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $2 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 13 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 86% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 17% Potion drop chance was reduced to 79% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16195 Monster spawn increase reached its maximum at turn 30689 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1545957 The monster class that cannot be genocided was trove The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: vampire (freq bonus 16) The monster species that spawned more often: storm rider (freq bonus 28) The monster species that spawned more often: semi-novice priest (freq bonus 4) The monster species that spawned more often: master light wall (freq bonus 5) The monster species that spawned more often: werepanther (freq bonus 5) The monster species that spawned more often: skeleton (freq bonus 18) The monster species that spawned more often: huge white bat (freq bonus 11) The monster species that spawned more often: crater colony (freq bonus 6) The monster species that spawned more often: Lynkab (freq bonus 6) The monster species that spawned more often: Gerion (freq bonus 12) The monster species that spawned more often: Haejin, the Enigma (freq bonus 6) The monster species that spawned more often: blue ooze (freq bonus 32) The monster species that spawned more often: night sparrow (freq bonus 4) The monster species that spawned more often: dream colony (freq bonus 60) The monster species that spawned more often: singing happy drunk (freq bonus 16) The monster species that spawned more often: young adult black dragon (freq bonus 4) The monster species that spawned more often: butterfree (freq bonus 24) The monster species that spawned more often: sigma guard (freq bonus 3) The monster species that spawned more often: brain-eating ghoul (freq bonus 4) The monster species that spawned more often: red patch (freq bonus 3) The monster species that never randomly spawned: red slime The monster species that never randomly spawned: twin noritta The monster species that never randomly spawned: baby gryphon The monster species that never randomly spawned: snore fungus The monster species that never randomly spawned: acheri The monster species that never randomly spawned: topaz stalk The monster species that never randomly spawned: undead monk The monster species that never randomly spawned: guardian The monster species that never randomly spawned: Shuma-Gorath The monster species that never randomly spawned: samurai The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 67) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 13) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 15) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 33) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 11) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 3) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 18) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 5) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 8) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 41) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 7) Next attribute increase check would have come at turn 127 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (311) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...