Heliokopis, neutral male gnomish Wizard | |. |. |.. ..f---- | |..@.....| ---------- [Heliokopi the Evoker] St4 Dx10 Co7 In18 Wi4 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. What do you want to drink? [fgh or ?*] That is a silly thing to drink. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 188 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9709 Monster spawn increase reached its maximum at turn 24320 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 751036 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: Keystone Kop (freq bonus 3) The monster species that spawned more often: riverside naga hatchling (freq bonus 7) The monster species that spawned more often: frozen incineration (freq bonus 48) The monster species that spawned more often: cloud stalker (freq bonus 10) The monster species that spawned more often: diabolic potato (freq bonus 5) The monster species that spawned more often: real water hound (freq bonus 5) The monster species that spawned more often: battle-scarred veteran (freq bonus 12) The monster species that spawned more often: chaos hulk (freq bonus 5) The monster species that spawned more often: roe deer (freq bonus 7) The monster species that spawned more often: eastern poltergeist (freq bonus 10) The monster species that spawned more often: PDP-11 (freq bonus 7) The monster species that spawned more often: regenerating mind flayer (freq bonus 5) The monster species that spawned more often: baby stone dragon (freq bonus 12) The monster species that spawned more often: lava vortex (freq bonus 12) The monster species that spawned more often: lich (freq bonus 6) The monster species that spawned more often: venom lich (freq bonus 20) The monster species that spawned more often: giant tool trove (freq bonus 20) The monster species that spawned more often: snap-dragon-fly (freq bonus 4) The monster species that spawned more often: buffalo (freq bonus 20) The monster species that spawned more often: vacuum warp patch (freq bonus 5) The monster species that spawned more often: illiterate from the hunger games (freq bonus 7) The monster species that never randomly spawned: centaur The monster species that never randomly spawned: swamp ghost The monster species that never randomly spawned: turkey chick The monster species that never randomly spawned: great wyrm of stastis The monster species that never randomly spawned: Jasieen The monster species that never randomly spawned: animated ice cubes The monster species that never randomly spawned: invisible growth The monster species that never randomly spawned: angbander The monster species that never randomly spawned: yakuza The monster species that never randomly spawned: silver dragonfly The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 7) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 5) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 12) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 2) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 156) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 2) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 4) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 71) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 4) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 57) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 16) Next attribute increase check would have come at turn 455 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (380) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...