Heliokopis, neutral male gnomish Wizard ----$-------- |..@f........ ------------- [Heliokopi the Evoker] St7 Dx11 Co14 In25 Wi9 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 82% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 83% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12645 Monster spawn increase reached its maximum at turn 93625 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1401120 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: really dangerous growth (freq bonus 11) The monster species that spawned more often: orange mushroom (freq bonus 14) The monster species that spawned more often: crackwhore (freq bonus 24) The monster species that spawned more often: Light One (freq bonus 12) The monster species that spawned more often: Douglas Adams (freq bonus 6) The monster species that spawned more often: gun lich (freq bonus 7) The monster species that spawned more often: vampiric mist (freq bonus 20) The monster species that spawned more often: ghost (freq bonus 11) The monster species that spawned more often: reddish stalk (freq bonus 5) The monster species that spawned more often: master yeek (freq bonus 8) The monster species that spawned more often: random cockatrice (freq bonus 7) The monster species that spawned more often: agent black colony (freq bonus 11) The monster species that spawned more often: scorching archer (freq bonus 14) The monster species that spawned more often: treasury golem (freq bonus 6) The monster species that spawned more often: ruby mold (freq bonus 22) The monster species that spawned more often: crimson colony (freq bonus 6) The monster species that spawned more often: vampiric mist (freq bonus 20) The monster species that spawned more often: elite uruk (freq bonus 8) The monster species that spawned more often: cat man (freq bonus 5) The monster species that spawned more often: acehack horror (freq bonus 6) The monster species that never randomly spawned: Elven Master Rogue The monster species that never randomly spawned: gelatinous dice The monster species that never randomly spawned: Anastasia's sneaker The monster species that never randomly spawned: swamp nymph The monster species that never randomly spawned: bimmeling rat The monster species that never randomly spawned: anti-stone lizard The monster species that never randomly spawned: aether vortex The monster species that never randomly spawned: confusing turret The monster species that never randomly spawned: council member The monster species that never randomly spawned: great terror wyrm The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 7) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 13) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 4) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 14) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 16) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 7) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 22) Next attribute increase check would have come at turn 1396 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (196) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...