Heliokopis, neutral male gnomish Wizard ------- |..... |..... |..... |.... |....- --....| |.....| |.....| |...f.| |..@..| ------- [Heliokopi the Evoker] St8 Dx12 Co9 In18 Wi10 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 70% Monster death drops spawned with only 76% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40015 Monster spawn increase reached its maximum at turn 86355 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1575728 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: evasive airborne parrot (freq bonus 4) The monster species that spawned more often: wonderful lady (freq bonus 2) The monster species that spawned more often: razorfin fish (freq bonus 8) The monster species that spawned more often: special warp patch (freq bonus 6) The monster species that spawned more often: yeoman (freq bonus 6) The monster species that spawned more often: venomous spider (freq bonus 8) The monster species that spawned more often: dark blue slime (freq bonus 4) The monster species that spawned more often: giant ebony frog (freq bonus 12) The monster species that spawned more often: Hendric (freq bonus 6) The monster species that spawned more often: illiterate from the hunger games (freq bonus 4) The monster species that spawned more often: soft mold (freq bonus 4) The monster species that spawned more often: thunder hammer (freq bonus 6) The monster species that spawned more often: tunnel terror (freq bonus 3) The monster species that spawned more often: scurrier (freq bonus 8) The monster species that spawned more often: rainbow patch (freq bonus 4) The monster species that spawned more often: bright blue colony (freq bonus 6) The monster species that spawned more often: spined devil (freq bonus 10) The monster species that spawned more often: energy witch (freq bonus 14) The monster species that spawned more often: porter gray ooze (freq bonus 2) The monster species that spawned more often: bone mage (freq bonus 12) The monster species that never randomly spawned: beige stalk The monster species that never randomly spawned: tg/ Mz2q媱j The monster species that never randomly spawned: false warp fungus The monster species that never randomly spawned: Sabrina's plateau boot The monster species that never randomly spawned: elemental lich The monster species that never randomly spawned: blue yeek The monster species that never randomly spawned: very old mercurial dragon The monster species that never randomly spawned: nondescript force patch The monster species that never randomly spawned: lightning sentry The monster species that never randomly spawned: catoblepas The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 2) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 69) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 9) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 20) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 29) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 3) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 11) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 12) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 23) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 1) Next attribute increase check would have come at turn 365 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (198) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...