Heliokopis, neutral male gnomish Wizard ---------- .......@.| |......f.| +.......B| |........| .........| ---------- [Heliokopi the Evoker] St8 Dx20 Co13 In25 Wi10 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8665 Monster spawn increase reached its maximum at turn 20110 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1823665 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: phaser spore (freq bonus 48) The monster species that spawned more often: Professor Moriarty (freq bonus 18) The monster species that spawned more often: albino patch (freq bonus 5) The monster species that spawned more often: hidden green slime (freq bonus 3) The monster species that spawned more often: purple naga (freq bonus 3) The monster species that spawned more often: transsylvanian (freq bonus 4) The monster species that spawned more often: winged black unicorn (freq bonus 7) The monster species that spawned more often: mimic vortex (freq bonus 3) The monster species that spawned more often: chest permamimic (freq bonus 20) The monster species that spawned more often: scarlet stalk (freq bonus 5) The monster species that spawned more often: Bettina's combat boot (freq bonus 8) The monster species that spawned more often: Anita (freq bonus 28) The monster species that spawned more often: bright white warp fungus (freq bonus 6) The monster species that spawned more often: dark creature (freq bonus 4) The monster species that spawned more often: cooshoo (freq bonus 5) The monster species that spawned more often: Bundly Ann's soft sandal (freq bonus 4) The monster species that spawned more often: fly of Mordor (freq bonus 14) The monster species that spawned more often: Mailie's thick girl boot (freq bonus 4) The monster species that spawned more often: blue lizard (freq bonus 6) The monster species that spawned more often: crackling blob (freq bonus 4) The monster species that never randomly spawned: glare warp fungus The monster species that never randomly spawned: Eveline's sweet wedge sandal The monster species that never randomly spawned: werepiercer The monster species that never randomly spawned: like-like The monster species that never randomly spawned: crunchy warp patch The monster species that never randomly spawned: Quaker, Master of Earth The monster species that never randomly spawned: carrion creeper The monster species that never randomly spawned: Ronja The monster species that never randomly spawned: antisocial woman The monster species that never randomly spawned: unsteady trove The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 13) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 14) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 21) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 3) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 18) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 20) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 6) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 14) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 3) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 3) Next attribute increase check would have come at turn 84 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (185) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...