Heliokopis, neutral male gnomish Wizard -------- |......| |......+ |......| |..f...| |..@...| |.....-- ------- [Heliokopi the Evoker] St11 Dx12 Co13 In17 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 39 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 10% Concealing monsters were spawned underneath items 42% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15632 Monster spawn increase reached its maximum at turn 51985 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1140804 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: nether ki-rin (freq bonus 7) The monster species that spawned more often: gangrenous wyrm (freq bonus 24) The monster species that spawned more often: moldy defiler (freq bonus 10) The monster species that spawned more often: petro troll (freq bonus 5) The monster species that spawned more often: artillery dragon (freq bonus 4) The monster species that spawned more often: blue-red warp fungus (freq bonus 44) The monster species that spawned more often: hezrou (freq bonus 3) The monster species that spawned more often: sepia warp patch (freq bonus 8) The monster species that spawned more often: shrieker (freq bonus 4) The monster species that spawned more often: demonic black widow (freq bonus 3) The monster species that spawned more often: tsubotsubo (freq bonus 8) The monster species that spawned more often: sensei colony lichen (freq bonus 8) The monster species that spawned more often: Bianca (freq bonus 5) The monster species that spawned more often: blood-colored jelly (freq bonus 12) The monster species that spawned more often: yellow beetle (freq bonus 6) The monster species that spawned more often: leprechaun wizard master (freq bonus 3) The monster species that spawned more often: sniper turret (freq bonus 10) The monster species that spawned more often: Helen (freq bonus 21) The monster species that spawned more often: onanocter 9h (freq bonus 4) The monster species that spawned more often: headless brute (freq bonus 8) The monster species that never randomly spawned: eldritch rubber The monster species that never randomly spawned: gigantic generator The monster species that never randomly spawned: emerald dragon The monster species that never randomly spawned: nightly warp patch The monster species that never randomly spawned: female hull The monster species that never randomly spawned: frozen ice block The monster species that never randomly spawned: lightning-proof wall The monster species that never randomly spawned: ghostly wolf The monster species that never randomly spawned: hole mold The monster species that never randomly spawned: Elke's sneaker The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 55) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 20) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 7) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 4) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 5) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 34) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 69) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 8) Next attribute increase check would have come at turn 356 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (200) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...