Heliokopis, neutral male gnomish Wizard ----.- .... |....| .....| |....| |(...| |..... |.f@.| |....# ------ [Heliokopi the Evoker] St4 Dx13 Co15 In21 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 70% Wand drop chance was reduced to 51% Potion drop chance was reduced to 93% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41860 Monster spawn increase reached its maximum at turn 152730 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 799200 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: wraith (freq bonus 3) The monster species that spawned more often: acidwater hound (freq bonus 4) The monster species that spawned more often: Sunali's hiking boot (freq bonus 12) The monster species that spawned more often: death dog (freq bonus 6) The monster species that spawned more often: maia (freq bonus 12) The monster species that spawned more often: slime (freq bonus 12) The monster species that spawned more often: clock colony (freq bonus 6) The monster species that spawned more often: humongous giant (freq bonus 72) The monster species that spawned more often: karmic mold (freq bonus 16) The monster species that spawned more often: ogre mage (freq bonus 5) The monster species that spawned more often: lavender spore (freq bonus 22) The monster species that spawned more often: squealer (freq bonus 8) The monster species that spawned more often: rainbow to (freq bonus 20) The monster species that spawned more often: storeclerk (freq bonus 12) The monster species that spawned more often: giant scroll trove (freq bonus 5) The monster species that spawned more often: gila monster (freq bonus 6) The monster species that spawned more often: clock force fungus (freq bonus 24) The monster species that spawned more often: deceiving patch (freq bonus 32) The monster species that spawned more often: unbalanced idiot (freq bonus 40) The monster species that spawned more often: Elif's sneaker (freq bonus 8) The monster species that spawned more often: gnomish slime mage (freq bonus 7) The monster species that never randomly spawned: heavy weapon dude The monster species that never randomly spawned: fried chicken The monster species that never randomly spawned: quagga The monster species that never randomly spawned: iridescent beetle The monster species that never randomly spawned: Nyogtha, the Thing that Should not Be The monster species that never randomly spawned: magic mold The monster species that never randomly spawned: asp The monster species that never randomly spawned: The Grand Lunar The monster species that never randomly spawned: frost grue The monster species that never randomly spawned: duergar thief The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 21) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 19) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 36) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 17) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 18) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 13) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 29) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 7) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 15) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 2) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 15) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 66) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 50) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: saddle ((null)) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 20) Next attribute increase check would have come at turn 713 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (38) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...