Heliokopis, neutral male gnomish Wizard }#}} ###..##}##}####}#}}#}}}#####}}##}}##}#}}### }####}#} #...........@.............................## #......# ##*#..##}#}######}#}..}}##}}}#}#}}###}##.#..## }..#}#.###}# ....#}} ...}}# }}}##}#}.####.##...} }##.}} }...}.#} .....). #.........``....|....###}.}} #...} ##.....} ..}#### .....}#.###}}##._`#.}# #..}##%##} #......# }### }#} ....}}....## }.0#}...} }}.^...} #..}...#} ##..##}}..# ...........}}#...#.#.## #.####} #......^# #...}}....## }..........##...`..#...}}## #}.}....# #..........}##}##}# .#}#.............}}.#} ###}..## #}}#...#....##[....##. }}..........#.......}## #}#.## #.*..}#}.[..............#........###.......<## #...# #...## #.........%.........#..%..# .........# #}...#} #..}} ....... #.....#}}........#}}........## }}.....#} }}#} ...........# #}..............#....# }^>.....} ##........# }..................}} #......## }#..##..}# ..................} #.....}# }..#}...} }#..............## }}..#}# }}} }.}# }###.}#.#}.# #}} }#}# #####} [Heliokopi the Thaumaturge] St8 Dx19 Co21 In18 Wi15 Ch10 WizGnoMalNeu Min:6 $437 HP-1(116) Pw161(167) AC-4 Exp8 T2978 Wea Latest messages [-2 -> 33] You hit the mimic lizard! (2x) The mimic lizard bites you! [-1 -> 35] You hit the mimic lizard! (2x) The mimic lizard misses. You kill the mimic lizard! You see here a mimic lizard corpse {10}. You hit the rabbit! Your unwanted helmet deflects the rabbit's attack. You kill the rabbit! You see here a mummy wrapping {2}. (2x) This is a water tile that can cause you to drown. Really step on it? [yn] (n) (4x) 1 points of your strength got sapped! Wizard needs food, badly! You see here 24 rocks {12}. You hear a flinging sound. You are almost hit by a spear. You see here 24 rocks {12}. You pass away due to being too weak. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 26 You carried 0 sins Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 60% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 87% Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 58962 Monster spawn increase reached its maximum at turn 79573 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 522088 The monster class that cannot be genocided was (null) The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: umbra force patch (freq bonus 4) The monster species that spawned more often: Egas (freq bonus 6) The monster species that spawned more often: elder elementalist (freq bonus 7) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 10) The monster species that spawned more often: white slime (freq bonus 6) The monster species that spawned more often: stone clan (freq bonus 4) The monster species that spawned more often: ettin mummy (freq bonus 8) The monster species that spawned more often: grunthack horror (freq bonus 14) The monster species that spawned more often: water sprite (freq bonus 5) The monster species that spawned more often: chiang-shi (freq bonus 20) The monster species that spawned more often: devious skeleton fish (freq bonus 8) The monster species that spawned more often: moon clan (freq bonus 8) The monster species that spawned more often: nibelung (freq bonus 5) The monster species that spawned more often: chaos sister (freq bonus 8) The monster species that spawned more often: green draconian (freq bonus 10) The monster species that spawned more often: cryo archer (freq bonus 8) The monster species that spawned more often: giant crayfish (freq bonus 28) The monster species that spawned more often: phasing frost giant (freq bonus 6) The monster species that spawned more often: brown mushroom patch (freq bonus 6) The monster species that spawned more often: Hanh's sexy pump (freq bonus 12) The monster species that never randomly spawned: warrior ant The monster species that never randomly spawned: inferno hound The monster species that never randomly spawned: leocentaur The monster species that never randomly spawned: rod permamimic The monster species that never randomly spawned: hige meso The monster species that never randomly spawned: Jessica The monster species that never randomly spawned: dumb man The monster species that never randomly spawned: laser turret The monster species that never randomly spawned: Sunali's hiking boot The monster species that never randomly spawned: turned one The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 81) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 19) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 23) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 2) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 8) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 5) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 87) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 6) Next attribute increase check would have come at turn 4001 Strength training was 50 Dexterity training was 19 Wisdom training was 17 Constitution training was 18 You were magic-protected You had the following problem: The difficulty of the game was arbitrarily increased. (0) You had the following problem: Being weak from hunger damaged your health. (1159) You were subjected to random nasty trap effects (0) You leeched mana You had infravision You had 172 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 491% b - resist sleep 1 protect 0% 71% c - knock 1 matter 0% 76% d - create monster 4 attack 0% 271% Techniques known in the end Name Level Status reinforce memory 8X Prepared(0) vanish 8 R Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) draw energy 6X Prepared(0) power surge 4X Prepared(0) sigil of control 2X Prepared(0) tinker 2 R Prepared(0) disarm 1 O Prepared(0) Voluntary challenges You eaten 10 times You eaten food with animal by-products 5 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 226 times You killed 90 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Expert) (203 of 540) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (43 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (131 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (22 of 160) Goodbye Heliokopis the Wizard...