Heliokopis, neutral male gnomish Wizard ------------ |..........| +...$.f@...| ------------ [Heliokopi the Evoker] St15 Dx13 Co8 In19 Wi9 Ch10 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 27 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 83% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17714 Monster spawn increase reached its maximum at turn 56634 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 313834 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: mimic (freq bonus 3) The monster species that spawned more often: rainbow to (freq bonus 16) The monster species that spawned more often: smut orc (freq bonus 10) The monster species that spawned more often: magebane eye (freq bonus 12) The monster species that spawned more often: space monkey (freq bonus 4) The monster species that spawned more often: fishing rod (freq bonus 12) The monster species that spawned more often: commanding spirit (freq bonus 6) The monster species that spawned more often: Light-Fingered Sonya (freq bonus 12) The monster species that spawned more often: insurmountable mold (freq bonus 4) The monster species that spawned more often: gold golem (freq bonus 20) The monster species that spawned more often: petro warp fungus (freq bonus 4) The monster species that spawned more often: stygian fury (freq bonus 10) The monster species that spawned more often: elemental (freq bonus 15) The monster species that spawned more often: The Queen of Hearts (freq bonus 10) The monster species that spawned more often: water demon (freq bonus 4) The monster species that spawned more often: poison viper (freq bonus 12) The monster species that spawned more often: novel force fungus (freq bonus 20) The monster species that spawned more often: evil orb (freq bonus 8) The monster species that spawned more often: brown fungus (freq bonus 6) The monster species that spawned more often: Dynamo (freq bonus 5) The monster species that spawned more often: radiant warp patch (freq bonus 4) The monster species that never randomly spawned: evasive GI trooper The monster species that never randomly spawned: water snake The monster species that never randomly spawned: shaped spore The monster species that never randomly spawned: water turret The monster species that never randomly spawned: big bot The monster species that never randomly spawned: weeping woman The monster species that never randomly spawned: plague poppy The monster species that never randomly spawned: faberge sphere The monster species that never randomly spawned: warthog The monster species that never randomly spawned: novice mage The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 36) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 29) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 7) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 3) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 8) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 12) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 3) Next attribute increase check would have come at turn 687 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (328) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...