Heliokopis, neutral male gnomish Wizard -------- |......| |@.....| |.f....| |......| -+------ [Heliokopi the Evoker] St11 Dx13 Co6 In20 Wi9 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 30 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 70% Wand drop chance was reduced to 47% Potion drop chance was reduced to 58% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19351 Monster spawn increase reached its maximum at turn 59421 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 734910 The monster class that cannot be genocided was golem The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: orange draconian (freq bonus 8) The monster species that spawned more often: nasty fungus (freq bonus 8) The monster species that spawned more often: Pedalas (freq bonus 6) The monster species that spawned more often: wing baddie (freq bonus 3) The monster species that spawned more often: purple slime (freq bonus 8) The monster species that spawned more often: Traffic Kop (freq bonus 4) The monster species that spawned more often: lock master (freq bonus 8) The monster species that spawned more often: radiant fungus (freq bonus 4) The monster species that spawned more often: black ones (freq bonus 5) The monster species that spawned more often: main school graduate (freq bonus 8) The monster species that spawned more often: nonexistant cop (freq bonus 3) The monster species that spawned more often: eye of chaos (freq bonus 16) The monster species that spawned more often: farting boy (freq bonus 4) The monster species that spawned more often: translucent warp patch (freq bonus 8) The monster species that spawned more often: possessed guard (freq bonus 6) The monster species that spawned more often: sizzling vortex (freq bonus 8) The monster species that spawned more often: speeder rust monster (freq bonus 3) The monster species that spawned more often: green icky thing (freq bonus 6) The monster species that spawned more often: munchkin (freq bonus 5) The monster species that spawned more often: stalking coyote (freq bonus 3) The monster species that never randomly spawned: old granny The monster species that never randomly spawned: irritating lady The monster species that never randomly spawned: lizard man The monster species that never randomly spawned: bright violet warp fungus The monster species that never randomly spawned: Juen The monster species that never randomly spawned: arcadian avenger The monster species that never randomly spawned: big bug The monster species that never randomly spawned: swamp ogre The monster species that never randomly spawned: flying undead centaur The monster species that never randomly spawned: tormented potato The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 8) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 19) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 13) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 20) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 4) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 221) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 38) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 6) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 30) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 22) Next attribute increase check would have come at turn 1098 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (100) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...