Heliokopis, neutral male gnomish Wizard ---------- |.......@| |......fd| |.{......| - -------- [Heliokopi the Evoker] St9 Dx7 Co15 In16 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 32 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 81% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 85% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77740 Monster spawn increase reached its maximum at turn 93717 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 421724 The monster class that cannot be genocided was centaur The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: strange terminal (freq bonus 14) The monster species that spawned more often: Pantyhose (freq bonus 5) The monster species that spawned more often: aether vortex (freq bonus 8) The monster species that spawned more often: fools garden (freq bonus 4) The monster species that spawned more often: nurgling (freq bonus 6) The monster species that spawned more often: stalking venom lichen (freq bonus 3) The monster species that spawned more often: adventurer force patch (freq bonus 16) The monster species that spawned more often: dryad (freq bonus 6) The monster species that spawned more often: voraciousness (freq bonus 8) The monster species that spawned more often: centipede (freq bonus 4) The monster species that spawned more often: Sophia (freq bonus 14) The monster species that spawned more often: novel spore (freq bonus 8) The monster species that spawned more often: threshold fungus (freq bonus 8) The monster species that spawned more often: japanese wolf (freq bonus 56) The monster species that spawned more often: shadolith (freq bonus 6) The monster species that spawned more often: Lupin the Third (freq bonus 4) The monster species that spawned more often: creeping silver coins (freq bonus 11) The monster species that spawned more often: bhut (freq bonus 4) The monster species that spawned more often: eldritch fungus (freq bonus 6) The monster species that spawned more often: evasive gray wolf (freq bonus 20) The monster species that never randomly spawned: ball of light The monster species that never randomly spawned: big mountain ogre The monster species that never randomly spawned: shaped force patch The monster species that never randomly spawned: Uniform Kop The monster species that never randomly spawned: sea fod The monster species that never randomly spawned: giant rockfish The monster species that never randomly spawned: great wyrm of shadow The monster species that never randomly spawned: tu-tara warmonger The monster species that never randomly spawned: absent spore The monster species that never randomly spawned: the forever train The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 13) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 18) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 36) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 5) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 22) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 47) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 2) Next attribute increase check would have come at turn 1194 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (288) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...