Heliokopis, neutral male gnomish Wizard --------------- |...........f.| ............$@. |.............| ..............| ---- ----+----- [Heliokopi the Evoker] St10 Dx7 Co8 In15 Wi6 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 28% chance Scroll drop chance was reduced to 82% Concealing monsters were spawned underneath items 79% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30397 Monster spawn increase reached its maximum at turn 67178 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 141480 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: Kelk (freq bonus 5) The monster species that spawned more often: Marian (freq bonus 6) The monster species that spawned more often: phaser force patch (freq bonus 4) The monster species that spawned more often: behemoth (freq bonus 4) The monster species that spawned more often: cook (freq bonus 4) The monster species that spawned more often: plains centaur (freq bonus 3) The monster species that spawned more often: ethereal hound (freq bonus 6) The monster species that spawned more often: cave leaper (freq bonus 4) The monster species that spawned more often: fog cloud (freq bonus 10) The monster species that spawned more often: rogue scout (freq bonus 3) The monster species that spawned more often: mean troll (freq bonus 4) The monster species that spawned more often: high gnome lord (freq bonus 4) The monster species that spawned more often: really dangerous spore (freq bonus 10) The monster species that spawned more often: Larissa (freq bonus 2) The monster species that spawned more often: master spore lichen (freq bonus 6) The monster species that spawned more often: giant ring trove (freq bonus 4) The monster species that spawned more often: ¬~§ (freq bonus 8) The monster species that spawned more often: Jorin (freq bonus 24) The monster species that spawned more often: poison spore lichen (freq bonus 4) The monster species that spawned more often: termite (freq bonus 4) The monster species that never randomly spawned: skeletal spider The monster species that never randomly spawned: aquatic dragonfly The monster species that never randomly spawned: mohat The monster species that never randomly spawned: small permamimic The monster species that never randomly spawned: injured potato The monster species that never randomly spawned: flying oyster The monster species that never randomly spawned: sloppy growth The monster species that never randomly spawned: droning ufo part The monster species that never randomly spawned: crazed goblin The monster species that never randomly spawned: hooked horror The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 20) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 6) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 11) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 3) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 3) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 5) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 7) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 13) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 5) Next attribute increase check would have come at turn 422 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (379) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...