Heliokopis, neutral male gnomish Wizard -----.--- |..?....| |......%| |.......| |........ |:..@...| |...f...| --------- [Heliokopi the Evoker] St8 Dx9 Co11 In12 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 8 Book drop chance was reduced to 92% Scroll drop chance was reduced to 81% Wand drop chance was reduced to 42% Concealing monsters were spawned underneath items 52% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24091 Monster spawn increase reached its maximum at turn 75351 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2825782 The monster class that cannot be genocided was lich The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: death eater (freq bonus 3) The monster species that spawned more often: glass golem (freq bonus 6) The monster species that spawned more often: pseudo ghost (freq bonus 6) The monster species that spawned more often: scorching archer (freq bonus 3) The monster species that spawned more often: shadow gazer (freq bonus 2) The monster species that spawned more often: moved yakuza (freq bonus 8) The monster species that spawned more often: grunthack horror (freq bonus 3) The monster species that spawned more often: nightly warp patch (freq bonus 6) The monster species that spawned more often: colorless force fungus (freq bonus 4) The monster species that spawned more often: special Aleax (freq bonus 6) The monster species that spawned more often: slow warp fungus (freq bonus 3) The monster species that spawned more often: blue horror (freq bonus 8) The monster species that spawned more often: blarog (freq bonus 2) The monster species that spawned more often: sudden appearer (freq bonus 3) The monster species that spawned more often: psychic force fungus (freq bonus 5) The monster species that spawned more often: bright blue warp fungus (freq bonus 6) The monster species that spawned more often: Dora (freq bonus 10) The monster species that spawned more often: fire demon (freq bonus 3) The monster species that spawned more often: lava warp fungus (freq bonus 6) The monster species that spawned more often: heath (freq bonus 10) The monster species that never randomly spawned: devious false friend The monster species that never randomly spawned: inertia rubber The monster species that never randomly spawned: nasty mold The monster species that never randomly spawned: siena force fungus The monster species that never randomly spawned: nondescript mold The monster species that never randomly spawned: bad mold The monster species that never randomly spawned: baby blood dragon The monster species that never randomly spawned: yellow warp patch The monster species that never randomly spawned: deadly frost The monster species that never randomly spawned: giant spawn mimic The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 20) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 6) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 14) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 41) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 22) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 7) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 8) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 12) Next attribute increase check would have come at turn 555 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (422) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...