Heliokopis, neutral male gnomish Wizard ----- |...| .@f.| .... |...| ....)... ...| --------- |.... |/..| ----- [Heliokopi the Evoker] St15 Dx8 Co13 In17 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 88% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24409 Monster spawn increase reached its maximum at turn 70894 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 167440 The monster class that cannot be genocided was lizard Today, this monster class was always generated invisible: archfiend The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: blue icky thing (freq bonus 4) The monster species that spawned more often: pile of titanium coins (freq bonus 3) The monster species that spawned more often: radiant growth (freq bonus 4) The monster species that spawned more often: scary monster (freq bonus 5) The monster species that spawned more often: secluded force fungus (freq bonus 6) The monster species that spawned more often: gaunt reaver (freq bonus 6) The monster species that spawned more often: bronze dragon worm (freq bonus 5) The monster species that spawned more often: Maurus (freq bonus 8) The monster species that spawned more often: Elven Master Rogue (freq bonus 8) The monster species that spawned more often: ferrous stalk (freq bonus 10) The monster species that spawned more often: Julietta (freq bonus 4) The monster species that spawned more often: terror turret (freq bonus 6) The monster species that spawned more often: farting woman (freq bonus 3) The monster species that spawned more often: dream warp fungus (freq bonus 4) The monster species that spawned more often: heavy weapon dude (freq bonus 3) The monster species that spawned more often: anti-intrinsic vortex (freq bonus 4) The monster species that spawned more often: undead poison mage (freq bonus 2) The monster species that spawned more often: female girl (freq bonus 8) The monster species that spawned more often: whirlwind (freq bonus 3) The monster species that spawned more often: terrax (freq bonus 10) The monster species that never randomly spawned: totally bad colony The monster species that never randomly spawned: chipmunk The monster species that never randomly spawned: charisma trove The monster species that never randomly spawned: roast culf The monster species that never randomly spawned: Elif's sneaker The monster species that never randomly spawned: justice keeper The monster species that never randomly spawned: unseen potato The monster species that never randomly spawned: traitor The monster species that never randomly spawned: pseudo-nice crone The monster species that never randomly spawned: ninja The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 3) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 19) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 4) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 10) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 6) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 55) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 24) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 4) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 6) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 12) Next attribute increase check would have come at turn 984 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (462) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...