Heliokopis, neutral male gnomish Wizard ------------ |.......@f.| |........... |..........| |..........| ------------ [Heliokopi the Evoker] St5 Dx11 Co14 In10 Wi10 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 64 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 99% chance Wand drop chance was reduced to 95% Amulet drop chance was reduced to 83% Concealing monsters were spawned underneath items 62% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91919 Monster spawn increase reached its maximum at turn 109935 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 533448 The monster class that cannot be genocided was wraith Today, this monster class was always generated invisible: vampire The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: Karin's combat boot (freq bonus 14) The monster species that spawned more often: Karin's combat boot (freq bonus 6) The monster species that spawned more often: false stalk (freq bonus 6) The monster species that spawned more often: Nai-no-kami (freq bonus 12) The monster species that spawned more often: Kristin's lacquered noble sandal (freq bonus 10) The monster species that spawned more often: half-dragon mummy (freq bonus 22) The monster species that spawned more often: spike force patch (freq bonus 6) The monster species that spawned more often: dorn beast (freq bonus 6) The monster species that spawned more often: Fanny's velcro sneaker (freq bonus 18) The monster species that spawned more often: giant ship rat (freq bonus 6) The monster species that spawned more often: eastern night sparrow (freq bonus 12) The monster species that spawned more often: uber wing baddie (freq bonus 9) The monster species that spawned more often: The disgusting friend of Lilly's brother (freq bonus 7) The monster species that spawned more often: Conny's combat boot (freq bonus 6) The monster species that spawned more often: five of diamonds (freq bonus 16) The monster species that spawned more often: Demogorgon (freq bonus 6) The monster species that spawned more often: reaper spore (freq bonus 7) The monster species that spawned more often: novel force patch (freq bonus 8) The monster species that spawned more often: large spellbook trove (freq bonus 16) The monster species that spawned more often: Olog-hai cleric (freq bonus 6) The monster species that never randomly spawned: large puma The monster species that never randomly spawned: rapha The monster species that never randomly spawned: unseen servant The monster species that never randomly spawned: energy mushroom The monster species that never randomly spawned: ruby dragon The monster species that never randomly spawned: thalmor The monster species that never randomly spawned: sloppy spore The monster species that never randomly spawned: evasive soldier ant The monster species that never randomly spawned: metallic laser The monster species that never randomly spawned: small door permamimic The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 9) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 8) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 19) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 10) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 28) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 19) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 28) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 12) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 2) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 4) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 2) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 24) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 2) Next attribute increase check would have come at turn 1191 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (445) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...