Heliokopis, neutral male gnomish Wizard ---- --- --- --..-- |.-- --- }..| |....| |...| |.-- -II |...| --..-| ---- |...-----..| ..`. |.-- --..-- ---|..|---.....||...| --..} % ----.| |...| --.--..||.......--.--- --- |...I .}}...}-- ------...| |......--.---%.....| ----.---|..}.}}%......| --.--.....| --.-......| --....-| |......| --..}....}..}| |......--,-# |...-..---- |.....| --...|.| ---...}.%..- --..[...-#**## ---.--<..|..---.....|---..---- ---..|.}}- |.....%..|,#,# |...--.......|..%..--|....| --- ---|.}}.|---- --..%....--,,#---.--.......--......| |....-- |.-- --...|-..--- |....--...,##|...--.--.-------....,# ,....|--^.-- |.---.....| --....----%,,-,.,,...--.| -----...,---....--....--------.----....-- --.......-|.>....,,.--...|---.,,,-.............%.^.......}}.......I@| --.........---..,, ,....---.|..., --..........,----...........---- ..| |....... ...|---- |....,,.....--,,--`.........|--............ --..........-- ,..-, ,-........`**.........||...........|. |*..........| ,.., ,-....-----------...----.-------.-- --.--.,-.---- -,, ---.-- ,,--- --- --- --------- --- [Heliokopi the Thaumaturge] St14 Dx18 Co18 In24 Wi13 Ch5 WizGnoMalNeu Min:4 $158 HP29(144) Pw81(139) AC4 Exp9 T3025 Hun Hld Latest messages Wizard, your life force is running out. [-20 -> 6] Warning: HP low! The cheep-cheep swings itself around you! You are beginning to feel hungry. What do you want to read? [#######dei-oq-vxDGJMNU or ?*] As you read the scroll, it disappears. You feel healthier! The cheep-cheep bites you! [-12 -> 37] The cheep-cheep pulls you into the lava! Your scroll of cure catches fire and burns! [-1 -> 36] Your spellbook of resist sleep catches fire and burns! [-1 -> 35] Your castor bean potion boils and explodes! Call a castor bean potion: [-6 -> 29] Your cloak smoulders! You burn to ashes... Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 29 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 174 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 76% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46600 Monster spawn increase reached its maximum at turn 115380 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 198450 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: berserk ape (freq bonus 8) The monster species that spawned more often: emperor permamimic (freq bonus 6) The monster species that spawned more often: turned one (freq bonus 7) The monster species that spawned more often: nine of spades (freq bonus 5) The monster species that spawned more often: Johanetta's rough-sole sneaker (freq bonus 4) The monster species that spawned more often: ore-spore lichen (freq bonus 10) The monster species that spawned more often: huge pile of killer coins (freq bonus 4) The monster species that spawned more often: young adult blood dragon (freq bonus 8) The monster species that spawned more often: yellow nightmare (freq bonus 4) The monster species that spawned more often: spore force patch (freq bonus 6) The monster species that spawned more often: venom fungus (freq bonus 16) The monster species that spawned more often: nondescript mold (freq bonus 4) The monster species that spawned more often: darkest thief (freq bonus 15) The monster species that spawned more often: magenta lichen (freq bonus 3) The monster species that spawned more often: kadabra (freq bonus 8) The monster species that spawned more often: Hilda (freq bonus 28) The monster species that spawned more often: petty torment worm (freq bonus 20) The monster species that spawned more often: void warp fungus (freq bonus 5) The monster species that spawned more often: bright blue jelly (freq bonus 16) The monster species that spawned more often: shrub thorn (freq bonus 4) The monster species that never randomly spawned: sunshine monkey The monster species that never randomly spawned: semi-novice paladin The monster species that never randomly spawned: naurungol The monster species that never randomly spawned: Great Cthulhu The monster species that never randomly spawned: sister of some weird guy The monster species that never randomly spawned: floating eye The monster species that never randomly spawned: healthy plains centaur The monster species that never randomly spawned: sludge turret The monster species that never randomly spawned: Sunali's hiking boot The monster species that never randomly spawned: flame punisher The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 10) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 35) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 13) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 9) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 17) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 8) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 21) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 8) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 9) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 2) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 7) The RNG hath decreed that this item was always generated cursed: saddle ((null)) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 2) Next attribute increase check would have come at turn 5044 Strength training was 49 Dexterity training was 20 Wisdom training was 50 Constitution training was 20 You were magic-protected You leeched mana You had infravision You had 500 points of nutrition remaining You were stealthy You were held by a cheep-cheep You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 475% b - resist sleep 1 protect 0% 70% c - detect food 2 divine 0% 75% d - endure heat 2 protect 0% 70% e - passwall 6 body 75% 93% f - cone of cold 5 matter 22% 183% g - solar beam 6 matter 75% 93% Techniques known in the end Name Level Status reinforce memory 9X Prepared(0) vanish 9 R Prepared(0) appraisal 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Reloading(105) draw energy 7X Prepared(0) power surge 5X Prepared(0) sigil of control 3X Prepared(0) tinker 3 R Prepared(0) Voluntary challenges You eaten 18 times You eaten food with animal by-products 7 times You eaten meat 6 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 284 times You killed 184 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (298 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (135 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (42 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (50 of 20) Goodbye Heliokopis the Wizard...