Heliokopis, neutral male gnomish Wizard -------+---- |..........| |....@....$| |....f.....+ |..........| ------------ [Heliokopi the Evoker] St10 Dx11 Co12 In23 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 352 Scroll drop chance was reduced to 72% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 85% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10938 Monster spawn increase reached its maximum at turn 26593 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 562720 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: frogman leader (freq bonus 3) The monster species that spawned more often: giant fire termite (freq bonus 2) The monster species that spawned more often: fearful trove (freq bonus 4) The monster species that spawned more often: Leonie (freq bonus 3) The monster species that spawned more often: tribute master (freq bonus 6) The monster species that spawned more often: old gray dragon (freq bonus 4) The monster species that spawned more often: skeleton kobold (freq bonus 18) The monster species that spawned more often: porter mean robber (freq bonus 10) The monster species that spawned more often: petro mold (freq bonus 3) The monster species that spawned more often: snowball thrower (freq bonus 8) The monster species that spawned more often: dark green sentai (freq bonus 20) The monster species that spawned more often: toxic colony (freq bonus 5) The monster species that spawned more often: shimmering spore (freq bonus 5) The monster species that spawned more often: guard drake (freq bonus 6) The monster species that spawned more often: thick potato (freq bonus 8) The monster species that spawned more often: swamp centaur (freq bonus 6) The monster species that spawned more often: reaper fungus (freq bonus 14) The monster species that spawned more often: void stalk (freq bonus 4) The monster species that spawned more often: undead spore (freq bonus 8) The monster species that spawned more often: Juen's wedge sandal (freq bonus 12) The monster species that never randomly spawned: radiation eye The monster species that never randomly spawned: special fungus The monster species that never randomly spawned: Lucifer The monster species that never randomly spawned: electro turret The monster species that never randomly spawned: ecofriendly researcher The monster species that never randomly spawned: superjedi The monster species that never randomly spawned: blood impacter The monster species that never randomly spawned: Cristi The monster species that never randomly spawned: ice fungus The monster species that never randomly spawned: grass elemental The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 23) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 14) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 125) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 17) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 10) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 9) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 24) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 111) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 16) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 2) Next attribute increase check would have come at turn 332 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (524) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...