Heliokopis, neutral male gnomish Wizard ----- |f... ..@.| |.... |...| |...| ---+- [Heliokopi the Evoker] St7 Dx11 Co9 In20 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 69% chance Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42055 Monster spawn increase reached its maximum at turn 121335 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 389740 The monster class that cannot be genocided was lich The monster class that was spawned more often: sea monster (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: spore patch (freq bonus 4) The monster species that spawned more often: khajiit (freq bonus 2) The monster species that spawned more often: hairy spore (freq bonus 12) The monster species that spawned more often: Lars the Schizophrenic (freq bonus 4) The monster species that spawned more often: cornflake giant (freq bonus 3) The monster species that spawned more often: cutterfish (freq bonus 3) The monster species that spawned more often: disenchanter colony (freq bonus 6) The monster species that spawned more often: black panther (freq bonus 3) The monster species that spawned more often: soft warp fungus (freq bonus 5) The monster species that spawned more often: juggler (freq bonus 8) The monster species that spawned more often: floating eye (freq bonus 3) The monster species that spawned more often: rawrog (freq bonus 4) The monster species that spawned more often: rainbow warp patch (freq bonus 7) The monster species that spawned more often: oh god (freq bonus 2) The monster species that spawned more often: petty jungle hunter (freq bonus 3) The monster species that spawned more often: terror fish (freq bonus 4) The monster species that spawned more often: anti-intrinsic vortex (freq bonus 3) The monster species that spawned more often: giant potion trove (freq bonus 8) The monster species that spawned more often: Terminal Illness (freq bonus 12) The monster species that spawned more often: purple wraith (freq bonus 6) The monster species that never randomly spawned: icicle smasher The monster species that never randomly spawned: metal ettin The monster species that never randomly spawned: grid bug The monster species that never randomly spawned: Gunter The monster species that never randomly spawned: green warp fungus The monster species that never randomly spawned: church novice The monster species that never randomly spawned: poison turret The monster species that never randomly spawned: Sasuke Sarugature The monster species that never randomly spawned: vogon lord The monster species that never randomly spawned: corrosive grue The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 45) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 6) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 26) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 13) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 2) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 92) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 2) Next attribute increase check would have come at turn 420 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (565) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...