Heliokopis, neutral male gnomish Wizard -------------- .[.).........| |.f@...$..=[.| ..¯........!.| |............| ------------ - [Heliokopi the Evoker] St7 Dx7 Co7 In13 Wi11 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 106 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 91% Wand drop chance was reduced to 81% Potion drop chance was reduced to 82% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36731 Monster spawn increase reached its maximum at turn 86571 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 126087 The monster class that cannot be genocided was centaur The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: Inspector Katcher (freq bonus 14) The monster species that spawned more often: laser metroid (freq bonus 12) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 6) The monster species that spawned more often: Inge's combat boot (freq bonus 14) The monster species that spawned more often: sniper turret (freq bonus 8) The monster species that spawned more often: petty gold viper (freq bonus 12) The monster species that spawned more often: eog golem (freq bonus 10) The monster species that spawned more often: cow (freq bonus 5) The monster species that spawned more often: lord of change (freq bonus 48) The monster species that spawned more often: non-animal (freq bonus 6) The monster species that spawned more often: Lemmy (freq bonus 12) The monster species that spawned more often: ant (freq bonus 10) The monster species that spawned more often: icicle piercer (freq bonus 6) The monster species that spawned more often: black dragon bat (freq bonus 10) The monster species that spawned more often: Bianca (freq bonus 18) The monster species that spawned more often: hobbit wizard (freq bonus 14) The monster species that spawned more often: chokhmah sephirah (freq bonus 18) The monster species that spawned more often: opal colony (freq bonus 7) The monster species that spawned more often: concrete ogre (freq bonus 8) The monster species that spawned more often: water hulk (freq bonus 12) The monster species that never randomly spawned: alien The monster species that never randomly spawned: ghost wolf The monster species that never randomly spawned: floating mimic The monster species that never randomly spawned: animated armor The monster species that never randomly spawned: ironman The monster species that never randomly spawned: soft wench The monster species that never randomly spawned: animated clay The monster species that never randomly spawned: fake spore The monster species that never randomly spawned: hungry warp fungus The monster species that never randomly spawned: clock fungus The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 10) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 14) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 4) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 57) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 3) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 44) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 3) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 19) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 4) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 8) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 64) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 1) Next attribute increase check would have come at turn 388 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1122) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...