Heliokopis, neutral male gnomish Wizard --- |. |f## |@.# |.# |. |.. |.. |... |... ----- [Heliokopi the Evoker] St7 Dx10 Co6 In15 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 60% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 85% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15374 Monster spawn increase reached its maximum at turn 54024 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 342524 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: Solvejg's mocassin (freq bonus 6) The monster species that spawned more often: porter rock kobold (freq bonus 6) The monster species that spawned more often: cursed mushroom (freq bonus 3) The monster species that spawned more often: small lich (freq bonus 10) The monster species that spawned more often: green beetle (freq bonus 6) The monster species that spawned more often: Wilhelm (freq bonus 5) The monster species that spawned more often: swamp hydra (freq bonus 10) The monster species that spawned more often: black archer (freq bonus 3) The monster species that spawned more often: brass gargoyle (freq bonus 2) The monster species that spawned more often: water ant (freq bonus 4) The monster species that spawned more often: hidden lizard (freq bonus 8) The monster species that spawned more often: miner (freq bonus 2) The monster species that spawned more often: osyluth (freq bonus 2) The monster species that spawned more often: Ruea's block-heeled combat boot (freq bonus 6) The monster species that spawned more often: trap troll (freq bonus 20) The monster species that spawned more often: orc priest (freq bonus 6) The monster species that spawned more often: rust turret (freq bonus 10) The monster species that spawned more often: Kenshiro (freq bonus 2) The monster species that spawned more often: vamgoyle (freq bonus 12) The monster species that spawned more often: gold viper (freq bonus 2) The monster species that never randomly spawned: Manuela The monster species that never randomly spawned: water giant The monster species that never randomly spawned: shadow stalker The monster species that never randomly spawned: Caro The monster species that never randomly spawned: dark wraith The monster species that never randomly spawned: Shudde Mell The monster species that never randomly spawned: Arabella the Tufted Asian Girl The monster species that never randomly spawned: black widow The monster species that never randomly spawned: pitchblack turret The monster species that never randomly spawned: bright white patch The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 52) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 24) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 14) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 20) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 35) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 11) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 8) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 4) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 23) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 10) Next attribute increase check would have come at turn 129 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (507) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...