Heliokopis, neutral male gnomish Wizard ----.--- -- -...@.....| |....f....| ..........| ----------- [Heliokopi the Evoker] St9 Dx12 Co17 In20 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 24 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 90% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48660 Monster spawn increase reached its maximum at turn 72839 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2867420 The monster class that cannot be genocided was rodent The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: indigo force fungus (freq bonus 8) The monster species that spawned more often: petro force fungus (freq bonus 6) The monster species that spawned more often: giant phase spider (freq bonus 4) The monster species that spawned more often: colorless patch (freq bonus 5) The monster species that spawned more often: volt stalk (freq bonus 2) The monster species that spawned more often: potion permamimic (freq bonus 3) The monster species that spawned more often: shantak (freq bonus 28) The monster species that spawned more often: fire vampire (freq bonus 5) The monster species that spawned more often: undead failed existence (freq bonus 6) The monster species that spawned more often: reddish fungus (freq bonus 3) The monster species that spawned more often: yellow force fungus (freq bonus 8) The monster species that spawned more often: flying cockatrice (freq bonus 5) The monster species that spawned more often: topaz warp patch (freq bonus 8) The monster species that spawned more often: ultra elemental (freq bonus 7) The monster species that spawned more often: evasive infantryman (freq bonus 4) The monster species that spawned more often: ermine (freq bonus 4) The monster species that spawned more often: ancient green dragon (freq bonus 6) The monster species that spawned more often: Yasaman's lady pump (freq bonus 5) The monster species that spawned more often: giant driver ant (freq bonus 3) The monster species that spawned more often: lashfish (freq bonus 7) The monster species that never randomly spawned: crystal patch The monster species that never randomly spawned: beamer The monster species that never randomly spawned: Chaska The monster species that never randomly spawned: middle ufo part The monster species that never randomly spawned: Windows ME The monster species that never randomly spawned: horn drill turret The monster species that never randomly spawned: goblin guide The monster species that never randomly spawned: golden growth The monster species that never randomly spawned: dark force patch The monster species that never randomly spawned: gravity chicken The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 15) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 23) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 15) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 4) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 71) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 12) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 10) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 11) Next attribute increase check would have come at turn 1186 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (546) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...