Heliokopis, neutral male gnomish Wizard -------- --- |..@.......| |..f.......| |..o.......| ...........| ------------ [Heliokopi the Evoker] St7 Dx10 Co9 In15 Wi10 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 14 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 59% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30620 Monster spawn increase reached its maximum at turn 52578 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 242890 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: teal mushroom (freq bonus 4) The monster species that spawned more often: granite giant (freq bonus 8) The monster species that spawned more often: triad (freq bonus 5) The monster species that spawned more often: graduate (freq bonus 4) The monster species that spawned more often: The Dreamer (freq bonus 5) The monster species that spawned more often: evolved gorilla (freq bonus 10) The monster species that spawned more often: mantine (freq bonus 5) The monster species that spawned more often: radio operator (freq bonus 8) The monster species that spawned more often: corroding turret (freq bonus 14) The monster species that spawned more often: poison cat (freq bonus 8) The monster species that spawned more often: battle girl (freq bonus 6) The monster species that spawned more often: gnomish brigand thief (freq bonus 10) The monster species that spawned more often: colorless force fungus (freq bonus 8) The monster species that spawned more often: kestrel (freq bonus 30) The monster species that spawned more often: cheater (freq bonus 4) The monster species that spawned more often: white friar (freq bonus 12) The monster species that spawned more often: undead drunk (freq bonus 12) The monster species that spawned more often: thorn warp patch (freq bonus 5) The monster species that spawned more often: pidgey (freq bonus 6) The monster species that spawned more often: gargantuan rat (freq bonus 12) The monster species that never randomly spawned: greater mimic The monster species that never randomly spawned: addict The monster species that never randomly spawned: mental lady The monster species that never randomly spawned: reddish growth The monster species that never randomly spawned: nasty eye The monster species that never randomly spawned: Maria Wong, the Vampire The monster species that never randomly spawned: chaos drow The monster species that never randomly spawned: quarter-ogre The monster species that never randomly spawned: vacuum stalk The monster species that never randomly spawned: middle ufo part The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 105) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 31) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 12) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 18) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 13) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 3) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 5) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 11) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 9) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 66) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 94) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 1) Next attribute increase check would have come at turn 893 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...