Heliokopis, neutral male trapper Bleeder --#----- |.$@.... |.'....| |......| ------.- [Heliokopi the Leg-scratched Boy] St11 Dx6 Co7 In11 Wi9 Ch8 BleTrpMalNeu Dlvl:1 $0 HP28(28) Pw18(18) AC10 Exp1 T1 Snd Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male trapper Bleeder. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. You stagger under your heavy load. Movement is very hard. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 48 Armor identification only worked 15 times out of 30 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 97% Wand drop chance was reduced to 84% Potion drop chance was reduced to 87% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 27660 Monster spawn increase reached its maximum at turn 80990 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 790076 The monster class that cannot be genocided was nymph The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: dark spearwoman (freq bonus 9) The monster species that spawned more often: vampire bat (freq bonus 10) The monster species that spawned more often: spiked devil (freq bonus 6) The monster species that spawned more often: gisau (freq bonus 8) The monster species that spawned more often: deminymph (freq bonus 3) The monster species that spawned more often: Policeman Sergeant (freq bonus 16) The monster species that spawned more often: warrior changed (freq bonus 7) The monster species that spawned more often: cold bear (freq bonus 5) The monster species that spawned more often: 5K guy (freq bonus 5) The monster species that spawned more often: huge lizard (freq bonus 24) The monster species that spawned more often: centipede swarm (freq bonus 4) The monster species that spawned more often: rhino king (freq bonus 16) The monster species that spawned more often: adult tatzelworm (freq bonus 12) The monster species that spawned more often: great wyrm of elements (freq bonus 6) The monster species that spawned more often: storm atronach (freq bonus 8) The monster species that spawned more often: green hag (freq bonus 6) The monster species that spawned more often: Windows(R) 98 (freq bonus 20) The monster species that spawned more often: concrete unicorn (freq bonus 8) The monster species that spawned more often: bumbling priest (freq bonus 10) The monster species that spawned more often: cash trap (freq bonus 6) The monster species that never randomly spawned: shadow fly The monster species that never randomly spawned: insurmountable mold The monster species that never randomly spawned: evasive homunculus The monster species that never randomly spawned: theme termite The monster species that never randomly spawned: air elemental speed beholder The monster species that never randomly spawned: king toad The monster species that never randomly spawned: granite giant The monster species that never randomly spawned: white yeek The monster species that never randomly spawned: former prisoner The monster species that never randomly spawned: opal fungus The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 19) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 22) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 15) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 4) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 53) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 2) Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were poison resistant You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Fibrinogen You could not have safely prayed (199) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1X Prepared(0) draw blood 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Bleeder...