Heliokopis, neutral male gnomish Wizard -+-|-- --.!..-- .%...... |..$...| |...@..| --d.f.-- ------ [Heliokopi the Evoker] St10 Dx13 Co13 In13 Wi10 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 91% chance Book drop chance was reduced to 93% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21256 Monster spawn increase reached its maximum at turn 68970 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 542961 The monster class that cannot be genocided was naga The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: snaga (freq bonus 12) The monster species that spawned more often: Uniform Kriminologist (freq bonus 10) The monster species that spawned more often: active eye (freq bonus 8) The monster species that spawned more often: colorless mushroom patch (freq bonus 28) The monster species that spawned more often: spore mushroom (freq bonus 3) The monster species that spawned more often: Leutkak (freq bonus 4) The monster species that spawned more often: hairy mold (freq bonus 3) The monster species that spawned more often: Mina Harker (freq bonus 3) The monster species that spawned more often: sucker mold (freq bonus 8) The monster species that spawned more often: huge mind flayer (freq bonus 8) The monster species that spawned more often: blood golem (freq bonus 20) The monster species that spawned more often: undead rogue (freq bonus 8) The monster species that spawned more often: steel wolf (freq bonus 32) The monster species that spawned more often: copper golem (freq bonus 6) The monster species that spawned more often: student on strike (freq bonus 3) The monster species that spawned more often: bright violet mushroom (freq bonus 12) The monster species that spawned more often: turtle tree (freq bonus 6) The monster species that spawned more often: pustulent colony (freq bonus 3) The monster species that spawned more often: octarine mushroom (freq bonus 3) The monster species that spawned more often: sickness slime (freq bonus 6) The monster species that never randomly spawned: baby copper dragon The monster species that never randomly spawned: doh sephirah The monster species that never randomly spawned: disintegration trove The monster species that never randomly spawned: knapsack sheep The monster species that never randomly spawned: suspicious vortex The monster species that never randomly spawned: Victoria's fleecy combat boot The monster species that never randomly spawned: venture capitalist The monster species that never randomly spawned: seeker automaton The monster species that never randomly spawned: dream stalk The monster species that never randomly spawned: arach The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 6) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 25) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 5) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 11) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 5) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 27) Next attribute increase check would have come at turn 157 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (117) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...