Heliokopis, neutral male gnomish Wizard -------- |......| |....f.| |...k.@| |......| --+----- [Heliokopi the Evoker] St9 Dx8 Co15 In14 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 10 Wand drop chance was reduced to 53% Amulet drop chance was reduced to 76% Concealing monsters were spawned underneath items 12% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23085 Monster spawn increase reached its maximum at turn 65881 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2202151 The monster class that cannot be genocided was xorn The monster class that was spawned more often: gremlin (freq bonus 5) The monster species that spawned more often: pony (freq bonus 7) The monster species that spawned more often: law drake (freq bonus 8) The monster species that spawned more often: girly girl (freq bonus 18) The monster species that spawned more often: devious false friend (freq bonus 24) The monster species that spawned more often: freeze bug (freq bonus 7) The monster species that spawned more often: Gross Santana (freq bonus 8) The monster species that spawned more often: expensive secret car (freq bonus 11) The monster species that spawned more often: clay patch (freq bonus 7) The monster species that spawned more often: Nightshade, Farmer Maggot's cousin (freq bonus 12) The monster species that spawned more often: petty kalashnikov wall (freq bonus 16) The monster species that spawned more often: wrinkled colony (freq bonus 15) The monster species that spawned more often: absent spore (freq bonus 12) The monster species that spawned more often: martian canister walker (freq bonus 33) The monster species that spawned more often: darker thief (freq bonus 7) The monster species that spawned more often: ring mimic (freq bonus 14) The monster species that spawned more often: giant white rat (freq bonus 18) The monster species that spawned more often: sulfur patch (freq bonus 20) The monster species that spawned more often: dangerous granny (freq bonus 9) The monster species that spawned more often: sky dragon (freq bonus 8) The monster species that spawned more often: time hound (freq bonus 9) The monster species that never randomly spawned: ice archer The monster species that never randomly spawned: arch-mind flayer The monster species that never randomly spawned: fake patch The monster species that never randomly spawned: quinon The monster species that never randomly spawned: brontsaurus The monster species that never randomly spawned: multi-hued warp fungus The monster species that never randomly spawned: small door mimic The monster species that never randomly spawned: dread witch The monster species that never randomly spawned: tough trove The monster species that never randomly spawned: yesod sephirah The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 29) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 26) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 4) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 7) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 37) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 4) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 7) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 2) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 9) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 1) Next attribute increase check would have come at turn 359 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (340) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...