Heliokopis, neutral male gnomish Wizard --.- |.@| .f.| |..| ---- [Heliokopi the Evoker] St11 Dx10 Co13 In17 Wi13 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 77 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 10 Book drop chance was reduced to 91% Ring drop chance was reduced to 96% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 80% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62882 Monster spawn increase reached its maximum at turn 94327 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 957145 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: drug abuser (freq bonus 4) The monster species that spawned more often: xorn king (freq bonus 4) The monster species that spawned more often: petit mimic (freq bonus 2) The monster species that spawned more often: drow zombie (freq bonus 3) The monster species that spawned more often: porter radioactive vortex (freq bonus 3) The monster species that spawned more often: manga woman (freq bonus 6) The monster species that spawned more often: lethe patch (freq bonus 2) The monster species that spawned more often: vorkolak (freq bonus 3) The monster species that spawned more often: giant blue dragonfly (freq bonus 7) The monster species that spawned more often: ruby force fungus (freq bonus 12) The monster species that spawned more often: Dispator (freq bonus 6) The monster species that spawned more often: dangerous uvuudaum (freq bonus 3) The monster species that spawned more often: ill colony (freq bonus 14) The monster species that spawned more often: brown patch (freq bonus 4) The monster species that spawned more often: psych flayer (freq bonus 3) The monster species that spawned more often: shard force patch (freq bonus 4) The monster species that spawned more often: spawn camper (freq bonus 2) The monster species that spawned more often: vacuum warp patch (freq bonus 4) The monster species that spawned more often: petrolich (freq bonus 3) The monster species that spawned more often: night lord (freq bonus 16) The monster species that never randomly spawned: cerulean spore The monster species that never randomly spawned: lava gazer The monster species that never randomly spawned: babau The monster species that never randomly spawned: ultramarine spore The monster species that never randomly spawned: black poison The monster species that never randomly spawned: reston The monster species that never randomly spawned: undead slayer The monster species that never randomly spawned: redguard girl The monster species that never randomly spawned: sea spirit The monster species that never randomly spawned: giant garnet dragonfly The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 15) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 35) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 52) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 29) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 33) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 4) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 4) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 11) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 4) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 6) Next attribute increase check would have come at turn 402 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...