Heliokopis, neutral male gnomish Wizard -.-.---- |......| |f...... .... |@..$..| |......+ |......| -------- [Heliokopi the Evoker] St9 Dx11 Co17 In14 Wi13 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 108 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 176 Scroll drop chance was reduced to 90% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20133 Monster spawn increase reached its maximum at turn 32054 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 343616 The monster class that cannot be genocided was (null) The monster class that was spawned more often: fungus or mold (freq bonus 6) The monster species that spawned more often: angst (freq bonus 8) The monster species that spawned more often: afflicted creature (freq bonus 8) The monster species that spawned more often: Rendtbar (freq bonus 14) The monster species that spawned more often: ore-colony lichen (freq bonus 18) The monster species that spawned more often: Vorlon God-Emperor (freq bonus 12) The monster species that spawned more often: yellow naga (freq bonus 11) The monster species that spawned more often: awgwa (freq bonus 8) The monster species that spawned more often: heaven smasher (freq bonus 8) The monster species that spawned more often: azure force fungus (freq bonus 8) The monster species that spawned more often: umbra growth (freq bonus 7) The monster species that spawned more often: green slime (freq bonus 16) The monster species that spawned more often: grontah sephirah (freq bonus 7) The monster species that spawned more often: Bram Stoker (freq bonus 7) The monster species that spawned more often: Sabine's zipper boot (freq bonus 14) The monster species that spawned more often: Arle Nadja (freq bonus 16) The monster species that spawned more often: Y'golonac (freq bonus 30) The monster species that spawned more often: Bianca's high-heeled sandal (freq bonus 16) The monster species that spawned more often: thrusting turret (freq bonus 8) The monster species that spawned more often: petty ice toad (freq bonus 20) The monster species that spawned more often: Robin (freq bonus 9) The monster species that never randomly spawned: Sabine's block-heeled sandal The monster species that never randomly spawned: baby sarkany The monster species that never randomly spawned: doh sephirah The monster species that never randomly spawned: Â~P ç?ûØ‚d The monster species that never randomly spawned: freemason brother The monster species that never randomly spawned: petro patch The monster species that never randomly spawned: chain lightning The monster species that never randomly spawned: nondescript mushroom The monster species that never randomly spawned: Kiddy Kong The monster species that never randomly spawned: snuffed corpse-candle The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 4) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 97) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 11) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 127) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 11) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 89) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 11) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 12) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 8) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 5) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 8) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 96) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 4) Next attribute increase check would have come at turn 1291 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (598) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...