Heliokopis, neutral male gnomish Wizard ------------ --........... |...........| |...........# .f..........| |.@.........| ------------- [Heliokopi the Evoker] St5 Dx7 Co10 In14 Wi15 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 29% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 45% Ring drop chance was reduced to 65% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 77% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28545 Monster spawn increase reached its maximum at turn 63005 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 398952 The monster class that cannot be genocided was jelly Today, this monster class was always generated invisible: pudding or ooze The monster class that was spawned more often: arachnid or centipede (freq bonus 10) The monster species that spawned more often: petro force patch (freq bonus 12) The monster species that spawned more often: crunchy spore (freq bonus 11) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 12) The monster species that spawned more often: goldentail scorpion (freq bonus 22) The monster species that spawned more often: apprentice archer (freq bonus 52) The monster species that spawned more often: translucent mold (freq bonus 12) The monster species that spawned more often: steam-powered missile sentry (freq bonus 24) The monster species that spawned more often: frozen terror (freq bonus 22) The monster species that spawned more often: sharpshooter (freq bonus 51) The monster species that spawned more often: mud spider (freq bonus 12) The monster species that spawned more often: floating merman (freq bonus 12) The monster species that spawned more often: mister whoopee (freq bonus 16) The monster species that spawned more often: camo fish (freq bonus 13) The monster species that spawned more often: frozen spirit (freq bonus 11) The monster species that spawned more often: gravity turret (freq bonus 24) The monster species that spawned more often: lizard king (freq bonus 24) The monster species that spawned more often: l33t hack0r (freq bonus 12) The monster species that spawned more often: spike smasher (freq bonus 12) The monster species that spawned more often: Calcifer (freq bonus 24) The monster species that spawned more often: golem (freq bonus 13) The monster species that never randomly spawned: female yeoman The monster species that never randomly spawned: dementia dragon The monster species that never randomly spawned: fake colony The monster species that never randomly spawned: psychotherapeut The monster species that never randomly spawned: red ants of Timothy Thummel The monster species that never randomly spawned: pustulent warp patch The monster species that never randomly spawned: wig sheep The monster species that never randomly spawned: acidic spore The monster species that never randomly spawned: crimson force patch The monster species that never randomly spawned: bad egg The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 12) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 17) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 6) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 318) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 40) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 6) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 14) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 4) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 21) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 12) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: leash ((null)) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 3) Next attribute increase check would have come at turn 341 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (526) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...