Heliokopis, neutral male gnomish Wizard ------ |....| |.F..| .@f..| |....| ....| ------ [Heliokopi the Evoker] St4 Dx9 Co7 In19 Wi8 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 295 Ring identification only worked 4 times out of 6 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 97% Potion drop chance was reduced to 97% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 132740 Monster spawn increase reached its maximum at turn 170661 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 849186 The monster class that cannot be genocided was turret The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: gila monster (freq bonus 8) The monster species that spawned more often: undead graduate (freq bonus 9) The monster species that spawned more often: seadra (freq bonus 12) The monster species that spawned more often: teal growth (freq bonus 3) The monster species that spawned more often: veela (freq bonus 20) The monster species that spawned more often: mithril penetrator (freq bonus 10) The monster species that spawned more often: sunflower (freq bonus 8) The monster species that spawned more often: crystal colony (freq bonus 3) The monster species that spawned more often: jungle ape (freq bonus 8) The monster species that spawned more often: arachnid (freq bonus 10) The monster species that spawned more often: blink mushroom (freq bonus 3) The monster species that spawned more often: vampiric colony (freq bonus 8) The monster species that spawned more often: serrated lance carrier (freq bonus 5) The monster species that spawned more often: colorless mushroom patch (freq bonus 24) The monster species that spawned more often: ruby colony (freq bonus 14) The monster species that spawned more often: baby leviathan (freq bonus 4) The monster species that spawned more often: wormwood (freq bonus 10) The monster species that spawned more often: yellow fungus (freq bonus 3) The monster species that spawned more often: Lisa's block-heeled combat boot (freq bonus 4) The monster species that spawned more often: rabbit (freq bonus 16) The monster species that never randomly spawned: phasing frost giant The monster species that never randomly spawned: six-headed snake The monster species that never randomly spawned: undead stygian doll The monster species that never randomly spawned: geodude The monster species that never randomly spawned: shadow faerie The monster species that never randomly spawned: overlord The monster species that never randomly spawned: chocobo The monster species that never randomly spawned: giant mummy The monster species that never randomly spawned: death dog The monster species that never randomly spawned: shaped force patch The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 6) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 9) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 61) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 30) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 31) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 8) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 9) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 2) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 11) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 16) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 7) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 97) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 88) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 2) Next attribute increase check would have come at turn 1190 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (558) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...