Heliokopis, neutral male gnomish Wizard ---------- -$.......| |......@.| |.......f| +........+ |........| ---------- [Heliokopi the Evoker] St13 Dx20 Co17 In25 Wi9 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 28 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 96% chance Ring drop chance was reduced to 93% Wand drop chance was reduced to 80% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 10526 Monster spawn increase reached its maximum at turn 42016 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1136635 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: clockwork automaton (freq bonus 4) The monster species that spawned more often: stone mewlip (freq bonus 8) The monster species that spawned more often: Melissa's wedge-heeled combat boot (freq bonus 2) The monster species that spawned more often: eldritch warp fungus (freq bonus 8) The monster species that spawned more often: door permamimic (freq bonus 6) The monster species that spawned more often: scimitarfish (freq bonus 4) The monster species that spawned more often: fighter (freq bonus 6) The monster species that spawned more often: pile of copper coins (freq bonus 12) The monster species that spawned more often: jumping babelfish (freq bonus 24) The monster species that spawned more often: Dynamo (freq bonus 2) The monster species that spawned more often: brown snake (freq bonus 4) The monster species that spawned more often: Baenni (freq bonus 7) The monster species that spawned more often: Yvonne's soft sneaker (freq bonus 8) The monster species that spawned more often: cutterfish (freq bonus 4) The monster species that spawned more often: priestess mummy (freq bonus 6) The monster species that spawned more often: thick beauty (freq bonus 6) The monster species that spawned more often: ore virus (freq bonus 2) The monster species that spawned more often: goblin dart-thrower (freq bonus 2) The monster species that spawned more often: sticky stalk (freq bonus 12) The monster species that spawned more often: colorless force patch (freq bonus 6) The monster species that never randomly spawned: Marian's persian boot The monster species that never randomly spawned: rat swarm The monster species that never randomly spawned: Kerstin The monster species that never randomly spawned: yardie The monster species that never randomly spawned: lunatic The monster species that never randomly spawned: chthonian The monster species that never randomly spawned: mi-go, the fungi from yuggoth The monster species that never randomly spawned: Woodland-elf rogue The monster species that never randomly spawned: snakewoman priestess The monster species that never randomly spawned: nine of clubs The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 15) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 18) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 9) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 7) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 22) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 9) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 3) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 2) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 7) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 9) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 61) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 25) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 1) Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (80) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...