Heliokopis, neutral male gnomish Wizard ---- -----.----- |.....X..../.f.| |...........@..+ ---------------- [Heliokopi the Evoker] St5 Dx12 Co7 In12 Wi9 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 452 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 77% Ring drop chance was reduced to 71% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 16% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22087 Monster spawn increase reached its maximum at turn 48758 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 782552 The monster class that cannot be genocided was dragon The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: giant mill auto (freq bonus 4) The monster species that spawned more often: baby diamond dragon (freq bonus 8) The monster species that spawned more often: spectral killer (freq bonus 7) The monster species that spawned more often: secluded force patch (freq bonus 12) The monster species that spawned more often: spellbook trove (freq bonus 3) The monster species that spawned more often: nasty turret (freq bonus 10) The monster species that spawned more often: acid monster (freq bonus 10) The monster species that spawned more often: unreal colony (freq bonus 8) The monster species that spawned more often: Xine, the Mountain King (freq bonus 2) The monster species that spawned more often: ugly bitch (freq bonus 12) The monster species that spawned more often: stoning sphere (freq bonus 6) The monster species that spawned more often: gray beetle (freq bonus 4) The monster species that spawned more often: giant killer bee (freq bonus 7) The monster species that spawned more often: evasive tank breaker (freq bonus 3) The monster species that spawned more often: caterpie (freq bonus 14) The monster species that spawned more often: big white unicorn (freq bonus 8) The monster species that spawned more often: highway sharpshooter (freq bonus 4) The monster species that spawned more often: great blue wyrm (freq bonus 20) The monster species that spawned more often: uncertain vortex (freq bonus 2) The monster species that spawned more often: normal dwarf (freq bonus 4) The monster species that never randomly spawned: brassfish The monster species that never randomly spawned: snow rabbit The monster species that never randomly spawned: Heike The monster species that never randomly spawned: hole stalk The monster species that never randomly spawned: rock troll The monster species that never randomly spawned: paleolithic mummy The monster species that never randomly spawned: young deep dragon The monster species that never randomly spawned: orange spore The monster species that never randomly spawned: seadra The monster species that never randomly spawned: speedy mountain nymph The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 3) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 162) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 13) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 27) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 20) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 9) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 51) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 4) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 4) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 10) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 10) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 1) Next attribute increase check would have come at turn 169 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (413) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...