Heliokopis, neutral male gnomish Wizard ---#- |... ..{| |.... +?..| |f..| |.@.. ----- [Heliokopi the Evoker] St6 Dx15 Co10 In16 Wi4 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 15% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 75% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30103 Monster spawn increase reached its maximum at turn 73651 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 224856 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: Jessica's mocassin (freq bonus 4) The monster species that spawned more often: running cobra (freq bonus 8) The monster species that spawned more often: duergar warrior (freq bonus 10) The monster species that spawned more often: healing warp fungus (freq bonus 6) The monster species that spawned more often: vampiric patch (freq bonus 3) The monster species that spawned more often: zombie prostitute (freq bonus 54) The monster species that spawned more often: razor pit demon (freq bonus 8) The monster species that spawned more often: brown jelly (freq bonus 6) The monster species that spawned more often: mutated undead cockatrice (freq bonus 7) The monster species that spawned more often: vampire mage (freq bonus 10) The monster species that spawned more often: platypus (freq bonus 9) The monster species that spawned more often: nasty warp fungus (freq bonus 3) The monster species that spawned more often: balrog (freq bonus 10) The monster species that spawned more often: trap spore (freq bonus 8) The monster species that spawned more often: ice growth (freq bonus 16) The monster species that spawned more often: ipoo (freq bonus 4) The monster species that spawned more often: wood bear (freq bonus 12) The monster species that spawned more often: giant grey scorpion (freq bonus 9) The monster species that spawned more often: black spore (freq bonus 10) The monster species that spawned more often: fuguh sephirah (freq bonus 10) The monster species that never randomly spawned: Pedalas The monster species that never randomly spawned: rumbler The monster species that never randomly spawned: gargoyle The monster species that never randomly spawned: disgusting patch The monster species that never randomly spawned: poltergeist The monster species that never randomly spawned: pink shyguy The monster species that never randomly spawned: pirate The monster species that never randomly spawned: supernova leftovers The monster species that never randomly spawned: aether hound The monster species that never randomly spawned: glowing spore The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 20) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 755) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 5) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 5) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 8) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 8) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 20) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 4) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 1) Next attribute increase check would have come at turn 668 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (789) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...