Heliokopis, neutral male gnomish Wizard ------ ---....--- |..$.....+ |........| .....f.... |.....@{.| ---....--- ------ [Heliokopi the Evoker] St5 Dx14 Co9 In5 Wi8 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 219 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 247 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7526 Monster spawn increase reached its maximum at turn 48696 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 535735 The monster class that cannot be genocided was ghost The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: psion (freq bonus 7) The monster species that spawned more often: legion devil buzzer (freq bonus 7) The monster species that spawned more often: fucker troll (freq bonus 5) The monster species that spawned more often: Maugneshnaagar (freq bonus 8) The monster species that spawned more often: flame lord (freq bonus 16) The monster species that spawned more often: guardian ant (freq bonus 8) The monster species that spawned more often: spiderman (freq bonus 10) The monster species that spawned more often: tomb viper (freq bonus 4) The monster species that spawned more often: giant fruit fly (freq bonus 20) The monster species that spawned more often: telepathic eye (freq bonus 5) The monster species that spawned more often: lightning grue (freq bonus 10) The monster species that spawned more often: death turret (freq bonus 32) The monster species that spawned more often: werepermamimic (freq bonus 4) The monster species that spawned more often: Lynkhab (freq bonus 3) The monster species that spawned more often: thorn patch (freq bonus 12) The monster species that spawned more often: giant white tick (freq bonus 7) The monster species that spawned more often: nexus naga hatchling (freq bonus 10) The monster species that spawned more often: bouncer rubber (freq bonus 8) The monster species that spawned more often: Deep Thought (freq bonus 5) The monster species that spawned more often: Aburame Shino (freq bonus 32) The monster species that never randomly spawned: shounan funamushi The monster species that never randomly spawned: inertia fungus The monster species that never randomly spawned: lesser mimic The monster species that never randomly spawned: bad shan The monster species that never randomly spawned: undead transvestite The monster species that never randomly spawned: Uno The monster species that never randomly spawned: minuscule mimic The monster species that never randomly spawned: Illurien of the Myriad Glimpses The monster species that never randomly spawned: hurog The monster species that never randomly spawned: disintegration hound The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 30) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 12) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 3) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 7) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 29) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 4) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 58) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 11) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 1) Next attribute increase check would have come at turn 1062 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (266) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...