Heliokopis, neutral male gnomish Wizard --.-|- |..@.| |..... |.(.$| |..:.| ------ [Heliokopi the Evoker] St6 Dx6 Co13 In22 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 145 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 93% Wand drop chance was reduced to 92% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11961 Monster spawn increase reached its maximum at turn 32325 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1243900 The monster class that cannot be genocided was centaur The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: giant dark green ant (freq bonus 6) The monster species that spawned more often: healing army (freq bonus 6) The monster species that spawned more often: kagero cuttie (freq bonus 12) The monster species that spawned more often: nexus naga hatchling (freq bonus 20) The monster species that spawned more often: farao mummy (freq bonus 16) The monster species that spawned more often: Team Fortress pyro (freq bonus 8) The monster species that spawned more often: forest moogle (freq bonus 6) The monster species that spawned more often: Shami-Amourae (freq bonus 2) The monster species that spawned more often: insurmountable colony (freq bonus 12) The monster species that spawned more often: petty torment worm (freq bonus 6) The monster species that spawned more often: inferno hound (freq bonus 3) The monster species that spawned more often: evasive GI trooper (freq bonus 8) The monster species that spawned more often: life stealer (freq bonus 8) The monster species that spawned more often: Yasaman's lady pump (freq bonus 3) The monster species that spawned more often: phase colony (freq bonus 40) The monster species that spawned more often: carnivorous bag (freq bonus 5) The monster species that spawned more often: cave goblin (freq bonus 4) The monster species that spawned more often: Miki Onimaru (freq bonus 3) The monster species that spawned more often: shavuot sephirah (freq bonus 3) The monster species that spawned more often: blister force patch (freq bonus 8) The monster species that never randomly spawned: sticky force patch The monster species that never randomly spawned: Archon The monster species that never randomly spawned: brown beetle The monster species that never randomly spawned: grand master thief The monster species that never randomly spawned: snore fungus The monster species that never randomly spawned: dagger turret The monster species that never randomly spawned: librarian The monster species that never randomly spawned: suicide king The monster species that never randomly spawned: huge twen The monster species that never randomly spawned: albae The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 7) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 7) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 10) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 8) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 18) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 8) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 38) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 7) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 2) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 4) Next attribute increase check would have come at turn 632 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (200) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...