Heliokopis, neutral male gnomish Wizard ------------ |..........| |..f@....... |..........| -.-----|---- [Heliokopi the Evoker] St10 Dx11 Co15 In12 Wi4 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 200 Scroll drop chance was reduced to 96% Ring drop chance was reduced to 24% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40685 Monster spawn increase reached its maximum at turn 72397 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 288860 The monster class that cannot be genocided was centaur The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: tree growth (freq bonus 14) The monster species that spawned more often: money transporter (freq bonus 20) The monster species that spawned more often: gluttonous hulk (freq bonus 6) The monster species that spawned more often: colorless mushroom patch (freq bonus 12) The monster species that spawned more often: giant blue jellyfish (freq bonus 12) The monster species that spawned more often: blue eyes white dragon (freq bonus 6) The monster species that spawned more often: octarine mold (freq bonus 6) The monster species that spawned more often: shambling mound (freq bonus 8) The monster species that spawned more often: voracious force bee (freq bonus 8) The monster species that spawned more often: black draconian (freq bonus 14) The monster species that spawned more often: corruption vortex (freq bonus 6) The monster species that spawned more often: chest mimic (freq bonus 22) The monster species that spawned more often: muzzle fiend (freq bonus 10) The monster species that spawned more often: slow warp patch (freq bonus 10) The monster species that spawned more often: swamp kobold (freq bonus 10) The monster species that spawned more often: dream vortex (freq bonus 5) The monster species that spawned more often: ethereal trove (freq bonus 32) The monster species that spawned more often: BDSM girl (freq bonus 6) The monster species that spawned more often: fire girl (freq bonus 20) The monster species that spawned more often: greater enemy cube jelly (freq bonus 8) The monster species that never randomly spawned: shadow serpent The monster species that never randomly spawned: monster lizard The monster species that never randomly spawned: hidden colony The monster species that never randomly spawned: multi-hued patch The monster species that never randomly spawned: Kop Sergeant The monster species that never randomly spawned: otyugh The monster species that never randomly spawned: black bishop The monster species that never randomly spawned: ancient of ice The monster species that never randomly spawned: gloom The monster species that never randomly spawned: giant owl The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 6) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 11) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 8) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 5) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 4) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 55) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 2) Next attribute increase check would have come at turn 580 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (82) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...