Heliokopis, neutral male gnomish Wizard ------- +.....| |..f..| |$.@..| ----.-- [Heliokopi the Evoker] St9 Dx12 Co8 In10 Wi11 Ch15 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 21 Scroll drop chance was reduced to 74% Ring drop chance was reduced to 84% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29116 Monster spawn increase reached its maximum at turn 71766 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 870102 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: novel fungus (freq bonus 9) The monster species that spawned more often: creeping garnet gems (freq bonus 7) The monster species that spawned more often: onsokumaru (freq bonus 27) The monster species that spawned more often: silly nymph (freq bonus 22) The monster species that spawned more often: desert prick (freq bonus 6) The monster species that spawned more often: hedrow blademaster (freq bonus 6) The monster species that spawned more often: goreraven (freq bonus 20) The monster species that spawned more often: watercaul (freq bonus 12) The monster species that spawned more often: tasmanian zombie (freq bonus 12) The monster species that spawned more often: crypt creep (freq bonus 14) The monster species that spawned more often: asgardian (freq bonus 5) The monster species that spawned more often: sleeprobber beetle (freq bonus 12) The monster species that spawned more often: moon-elf (freq bonus 16) The monster species that spawned more often: slow warp patch (freq bonus 7) The monster species that spawned more often: red hulk (freq bonus 10) The monster species that spawned more often: harpy (freq bonus 14) The monster species that spawned more often: driver bat (freq bonus 6) The monster species that spawned more often: very old white dragon (freq bonus 16) The monster species that spawned more often: pale phalanx (freq bonus 36) The monster species that spawned more often: Kaster Maen (freq bonus 16) The monster species that never randomly spawned: roast pig The monster species that never randomly spawned: lurker below The monster species that never randomly spawned: petro spore The monster species that never randomly spawned: dungeon lord The monster species that never randomly spawned: gnomish slime mage The monster species that never randomly spawned: ego-troll mummy The monster species that never randomly spawned: death widow The monster species that never randomly spawned: electric giant The monster species that never randomly spawned: devil-bat The monster species that never randomly spawned: blood boss The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 25) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 24) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 61) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 22) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 7) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 4) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 3) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 7) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 7) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 94) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 1) Next attribute increase check would have come at turn 749 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (195) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...