Heliokopis, neutral male gnomish Wizard ------ |..@f. |....| |....| +..... |....| |..{.| ------ [Heliokopi the Evoker] St6 Dx13 Co15 In15 Wi7 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 62% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 53% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61880 Monster spawn increase reached its maximum at turn 65799 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 110715 The monster class that cannot be genocided was grue The monster class that was spawned more often: imp or minor demon (freq bonus 3) The monster species that spawned more often: bread-and butterfly (freq bonus 4) The monster species that spawned more often: three of spades (freq bonus 5) The monster species that spawned more often: stone force patch (freq bonus 5) The monster species that spawned more often: dog (freq bonus 6) The monster species that spawned more often: fenek (freq bonus 30) The monster species that spawned more often: Ubbo-Sathla, the Unbegotten Source (freq bonus 6) The monster species that spawned more often: undead musician (freq bonus 14) The monster species that spawned more often: black dragon (freq bonus 24) The monster species that spawned more often: pit viper (freq bonus 4) The monster species that spawned more often: novel spore (freq bonus 24) The monster species that spawned more often: brown centipede (freq bonus 28) The monster species that spawned more often: healthy cave spider (freq bonus 10) The monster species that spawned more often: undead psion (freq bonus 8) The monster species that spawned more often: Thai (freq bonus 5) The monster species that spawned more often: air hound (freq bonus 10) The monster species that spawned more often: nazi mad scientist (freq bonus 10) The monster species that spawned more often: goblin pyro (freq bonus 6) The monster species that spawned more often: Orochimaru, the Snake Ninja (freq bonus 8) The monster species that spawned more often: jumping shock eel (freq bonus 8) The monster species that spawned more often: baobhan sith (freq bonus 14) The monster species that never randomly spawned: cave bear The monster species that never randomly spawned: Chirin The monster species that never randomly spawned: green monster The monster species that never randomly spawned: slow mushroom The monster species that never randomly spawned: poliwhirl The monster species that never randomly spawned: super wooden statue The monster species that never randomly spawned: electro turret The monster species that never randomly spawned: ore twen The monster species that never randomly spawned: petro troll The monster species that never randomly spawned: night naga The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 14) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 112) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 8) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 13) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 407) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 17) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 16) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 5) Next attribute increase check would have come at turn 542 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (88) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...