Heliokopis, neutral male gnomish Wizard -------- |....... |......| |......| |..f... |.@.$ |...| --|-- [Heliokopi the Evoker] St7 Dx18 Co17 In16 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 282 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 20 Scroll drop chance was reduced to 95% Wand drop chance was reduced to 95% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 118830 Monster spawn increase reached its maximum at turn 162260 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 247194 The monster class that cannot be genocided was mimic Today, this monster class was always generated invisible: (null) The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: blue-green mold (freq bonus 7) The monster species that spawned more often: maggot (freq bonus 8) The monster species that spawned more often: dire witch (freq bonus 20) The monster species that spawned more often: crimson warp patch (freq bonus 8) The monster species that spawned more often: gargantuan beast (freq bonus 4) The monster species that spawned more often: will o' wisp (freq bonus 8) The monster species that spawned more often: wiper rubber (freq bonus 12) The monster species that spawned more often: Jonas the Schizo Autist (freq bonus 6) The monster species that spawned more often: special force patch (freq bonus 16) The monster species that spawned more often: Mareike (freq bonus 18) The monster species that spawned more often: giant lurker (freq bonus 7) The monster species that spawned more often: also matte (freq bonus 4) The monster species that spawned more often: large freezing sphere (freq bonus 7) The monster species that spawned more often: petty-dwarf mage (freq bonus 4) The monster species that spawned more often: crimson stalk (freq bonus 6) The monster species that spawned more often: insane red jack (freq bonus 12) The monster species that spawned more often: slime spore (freq bonus 6) The monster species that spawned more often: unsteady trove (freq bonus 3) The monster species that spawned more often: Wrath of the RNG (freq bonus 8) The monster species that spawned more often: gnome thief (freq bonus 3) The monster species that never randomly spawned: inertia hound The monster species that never randomly spawned: shaped warp patch The monster species that never randomly spawned: low snotling The monster species that never randomly spawned: quaton The monster species that never randomly spawned: venom patch The monster species that never randomly spawned: eldritch force patch The monster species that never randomly spawned: bramble mold The monster species that never randomly spawned: gold thunderlord The monster species that never randomly spawned: dungeon ghoul The monster species that never randomly spawned: brown pudding The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 13) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 25) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 11) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 16) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 3) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 9) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 10) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 7) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 6) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 2) Next attribute increase check would have come at turn 421 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (303) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...