Heliokopis, neutral male gnomish Wizard -------- ...@...| |.f....| .d.....+ -------- [Heliokopi the Evoker] St6 Dx11 Co8 In14 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 15 Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 86% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34976 Monster spawn increase reached its maximum at turn 72560 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 58107 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: trump (freq bonus 4) The monster species that spawned more often: mind mold (freq bonus 6) The monster species that spawned more often: assiah sephirah (freq bonus 4) The monster species that spawned more often: Windows(R) 98 (freq bonus 5) The monster species that spawned more often: hippocampus (freq bonus 10) The monster species that spawned more often: Kristin's lacquered noble sandal (freq bonus 2) The monster species that spawned more often: ill mushroom (freq bonus 12) The monster species that spawned more often: geyser lich (freq bonus 5) The monster species that spawned more often: stafspillir (freq bonus 2) The monster species that spawned more often: mylings (freq bonus 4) The monster species that spawned more often: nix (freq bonus 4) The monster species that spawned more often: growlithe (freq bonus 6) The monster species that spawned more often: Tulzscha, the Green Flame (freq bonus 2) The monster species that spawned more often: kudzu (freq bonus 2) The monster species that spawned more often: wereeel (freq bonus 12) The monster species that spawned more often: crawling claw (freq bonus 6) The monster species that spawned more often: disco bouncer (freq bonus 2) The monster species that spawned more often: green force fungus (freq bonus 5) The monster species that spawned more often: violet worm (freq bonus 6) The monster species that spawned more often: soft growth (freq bonus 12) The monster species that never randomly spawned: eldritch mold The monster species that never randomly spawned: arch-mind flayer The monster species that never randomly spawned: shoo turret The monster species that never randomly spawned: master robot The monster species that never randomly spawned: kappa wizard The monster species that never randomly spawned: secluded force patch The monster species that never randomly spawned: hidden trove The monster species that never randomly spawned: charred kogepan The monster species that never randomly spawned: graduate kobold The monster species that never randomly spawned: loss fly The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 6) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 25) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 34) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 12) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 24) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 17) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 2) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 11) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 2) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 12) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 14) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 5) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 15) Next attribute increase check would have come at turn 536 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (544) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...