Heliokopis, neutral male gnomish Wizard ----- |...| .@f.| |...+ |...| -+--- [Heliokopi the Evoker] St11 Dx17 Co15 In15 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 58% Wand drop chance was reduced to 52% Potion drop chance was reduced to 94% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34662 Monster spawn increase reached its maximum at turn 81389 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 515466 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: Mailie (freq bonus 8) The monster species that spawned more often: pellet warrior (freq bonus 3) The monster species that spawned more often: four-headed hydra (freq bonus 8) The monster species that spawned more often: pleased shaman (freq bonus 6) The monster species that spawned more often: cracking jelly (freq bonus 5) The monster species that spawned more often: Pylops (freq bonus 7) The monster species that spawned more often: reddish warp fungus (freq bonus 5) The monster species that spawned more often: multicolor turret (freq bonus 4) The monster species that spawned more often: disease cloud (freq bonus 5) The monster species that spawned more often: sulfur patch (freq bonus 3) The monster species that spawned more often: spike force fungus (freq bonus 12) The monster species that spawned more often: dark gray fungus (freq bonus 6) The monster species that spawned more often: wretched defiler (freq bonus 4) The monster species that spawned more often: club racquet (freq bonus 28) The monster species that spawned more often: unreal patch (freq bonus 4) The monster species that spawned more often: red draconian (freq bonus 8) The monster species that spawned more often: wind warp fungus (freq bonus 2) The monster species that spawned more often: rainbow stalk (freq bonus 8) The monster species that spawned more often: supreme lich (freq bonus 8) The monster species that spawned more often: juggler (freq bonus 9) The monster species that never randomly spawned: rainbow fungus The monster species that never randomly spawned: young man The monster species that never randomly spawned: eerie ghost The monster species that never randomly spawned: blank colony The monster species that never randomly spawned: Linus the Cat The monster species that never randomly spawned: charcoal patch The monster species that never randomly spawned: seven of diamonds The monster species that never randomly spawned: water force fungus The monster species that never randomly spawned: giant lamprey The monster species that never randomly spawned: totally bad growth The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 4) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 90) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 19) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 44) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 14) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 66) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 7) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 20) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 2) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 40) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 12) Next attribute increase check would have come at turn 674 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (512) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...