Heliokopis, neutral male gnomish Wizard -.------ |......| |..B...| |..@.... |..f...| -------- [Heliokopi the Evoker] St6 Dx8 Co14 In14 Wi7 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 33 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 81% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71160 Monster spawn increase reached its maximum at turn 140575 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 103763 The monster class that cannot be genocided was elemental The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: petty air elemental (freq bonus 4) The monster species that spawned more often: bright blue mold (freq bonus 8) The monster species that spawned more often: marihuana wolf (freq bonus 5) The monster species that spawned more often: hidden green slime (freq bonus 5) The monster species that spawned more often: slouch (freq bonus 12) The monster species that spawned more often: special stalk (freq bonus 15) The monster species that spawned more often: storm rider (freq bonus 8) The monster species that spawned more often: visor sewer rat (freq bonus 12) The monster species that spawned more often: crusher (freq bonus 20) The monster species that spawned more often: lamb (freq bonus 16) The monster species that spawned more often: bipolar oddity (freq bonus 20) The monster species that spawned more often: mana mold (freq bonus 4) The monster species that spawned more often: harrowbark walker (freq bonus 22) The monster species that spawned more often: night sparrow (freq bonus 5) The monster species that spawned more often: gnome badass (freq bonus 36) The monster species that spawned more often: translucent fungus (freq bonus 4) The monster species that spawned more often: measure-arranged potato (freq bonus 8) The monster species that spawned more often: ultramarine spore (freq bonus 8) The monster species that spawned more often: old bear (freq bonus 8) The monster species that spawned more often: antimagic fungus (freq bonus 4) The monster species that never randomly spawned: shaman The monster species that never randomly spawned: argentum golem The monster species that never randomly spawned: large eel The monster species that never randomly spawned: fart elemental The monster species that never randomly spawned: mummified sentai The monster species that never randomly spawned: Rafschar The monster species that never randomly spawned: slug The monster species that never randomly spawned: undead augurer The monster species that never randomly spawned: raging orc The monster species that never randomly spawned: sucking mimic The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 21) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 32) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 13) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 11) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 13) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 10) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 3) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 3) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 3) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 14) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 3) Next attribute increase check would have come at turn 2191 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (459) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...