Heliokopis, neutral male gnomish Wizard -.----+- |......| | |......| |..... |......| |........... f@.....| ----------- |......| |......| -------- [Heliokopi the Evoker] St6 Dx11 Co11 In13 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 49% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 90% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15230 Monster spawn increase reached its maximum at turn 56790 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 426121 The monster class that cannot be genocided was worm The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: diamond dragon (freq bonus 8) The monster species that spawned more often: farting king (freq bonus 2) The monster species that spawned more often: flying goomba (freq bonus 3) The monster species that spawned more often: bronze beetle (freq bonus 2) The monster species that spawned more often: gorilla (freq bonus 12) The monster species that spawned more often: frog (freq bonus 4) The monster species that spawned more often: psychic mushroom (freq bonus 3) The monster species that spawned more often: blood imp (freq bonus 2) The monster species that spawned more often: disenchanter ooze (freq bonus 4) The monster species that spawned more often: colorless growth (freq bonus 3) The monster species that spawned more often: plasma warp fungus (freq bonus 6) The monster species that spawned more often: ettin zombie (freq bonus 8) The monster species that spawned more often: fire grue (freq bonus 5) The monster species that spawned more often: mole man (freq bonus 6) The monster species that spawned more often: bramble force patch (freq bonus 3) The monster species that spawned more often: drow zombie (freq bonus 3) The monster species that spawned more often: hell cop (freq bonus 5) The monster species that spawned more often: Vera's ice-cold sneaker (freq bonus 4) The monster species that spawned more often: Gigolo (freq bonus 3) The monster species that spawned more often: desert elf (freq bonus 12) The monster species that never randomly spawned: dead potato The monster species that never randomly spawned: giant gold dragonfly The monster species that never randomly spawned: multicolor turret The monster species that never randomly spawned: demilich The monster species that never randomly spawned: The King of Hearts The monster species that never randomly spawned: rainbow warp fungus The monster species that never randomly spawned: teacher shadow The monster species that never randomly spawned: gore bearer The monster species that never randomly spawned: nether eye The monster species that never randomly spawned: Ruea's plateau boot The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 17) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 55) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 14) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 10) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 19) The RNG hath decreed that this item was generated more often: death (long, freq bonus 5) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 8) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 6) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 8) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 1) Next attribute increase check would have come at turn 476 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (235) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - create monster 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...