Heliokopis, neutral male gnomish Wizard ----- |.f.. +.@$| ----- [Heliokopi the Evoker] St4 Dx9 Co17 In11 Wi8 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 121 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 14 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 98% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 99% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16008 Monster spawn increase reached its maximum at turn 38093 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1384432 The monster class that cannot be genocided was grue The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: volcano dragon (freq bonus 3) The monster species that spawned more often: soul burner (freq bonus 16) The monster species that spawned more often: really dangerous fungus (freq bonus 12) The monster species that spawned more often: sloppy mushroom (freq bonus 11) The monster species that spawned more often: dark woman (freq bonus 4) The monster species that spawned more often: dust vortex (freq bonus 20) The monster species that spawned more often: jaracaca (freq bonus 6) The monster species that spawned more often: ultramarine colony (freq bonus 4) The monster species that spawned more often: white naga hatchling (freq bonus 16) The monster species that spawned more often: spike mushroom (freq bonus 8) The monster species that spawned more often: oreades (freq bonus 8) The monster species that spawned more often: half-troll (freq bonus 3) The monster species that spawned more often: vamp mimic (freq bonus 12) The monster species that spawned more often: ass (freq bonus 6) The monster species that spawned more often: antimagic mushroom (freq bonus 10) The monster species that spawned more often: grandmaster owlbear (freq bonus 3) The monster species that spawned more often: special mushroom (freq bonus 2) The monster species that spawned more often: redguard (freq bonus 2) The monster species that spawned more often: teal patch (freq bonus 2) The monster species that spawned more often: lich (freq bonus 3) The monster species that never randomly spawned: antimagic mold The monster species that never randomly spawned: insurmountable stalk The monster species that never randomly spawned: exeggcute The monster species that never randomly spawned: green mewlip The monster species that never randomly spawned: Dominik The monster species that never randomly spawned: vietnamese woman The monster species that never randomly spawned: cyan growth The monster species that never randomly spawned: crypt wraith The monster species that never randomly spawned: reaper growth The monster species that never randomly spawned: lava patch The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 22) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 18) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 3) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 14) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 10) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 9) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 75) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 6) Next attribute increase check would have come at turn 787 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (185) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...