Heliokopis, neutral male gnomish Wizard -------- |..f@..+ .......| |......| -......| |......| +......| -------- [Heliokopi the Evoker] St7 Dx12 Co15 In20 Wi9 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 52 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 95% Wand drop chance was reduced to 95% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 10% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35620 Monster spawn increase reached its maximum at turn 62415 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 521196 The monster class that cannot be genocided was major demon The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: pack rabbit (freq bonus 5) The monster species that spawned more often: purple mushroom patch (freq bonus 5) The monster species that spawned more often: yesod sephirah (freq bonus 4) The monster species that spawned more often: goddamn rusalka (freq bonus 3) The monster species that spawned more often: Sith, the Cat (freq bonus 2) The monster species that spawned more often: infected dove (freq bonus 7) The monster species that spawned more often: multicolor turret (freq bonus 2) The monster species that spawned more often: nexus mold (freq bonus 5) The monster species that spawned more often: akkadian (freq bonus 2) The monster species that spawned more often: phaser mushroom (freq bonus 8) The monster species that spawned more often: Giant Heavenly Eagle (freq bonus 4) The monster species that spawned more often: silver fox (freq bonus 6) The monster species that spawned more often: disenchanter growth (freq bonus 3) The monster species that spawned more often: huge rock mole (freq bonus 3) The monster species that spawned more often: migest troll (freq bonus 10) The monster species that spawned more often: huge twen (freq bonus 16) The monster species that spawned more often: deranged shaman (freq bonus 5) The monster species that spawned more often: eye of the hurricane (freq bonus 4) The monster species that spawned more often: invisible force fungus (freq bonus 14) The monster species that spawned more often: ravenous cube (freq bonus 3) The monster species that never randomly spawned: Seraph of the Golden Mean The monster species that never randomly spawned: bramble warp fungus The monster species that never randomly spawned: Smiling Bob, the Hententmon King The monster species that never randomly spawned: Sofia's leather pump The monster species that never randomly spawned: porter flying dwarf The monster species that never randomly spawned: holed wall The monster species that never randomly spawned: funny lady The monster species that never randomly spawned: dark elven sorcerer The monster species that never randomly spawned: frozen abyss The monster species that never randomly spawned: jaguar The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 8) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 3) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 40) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 5) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 22) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 11) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 52) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 29) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 10) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 4) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 4) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 2) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 98) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 31) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 4) Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (915) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...