Heliokopis, neutral male gnomish Wizard ----- |...| |..@| |..f| |.Z.| |...| |...| -+--- [Heliokopi the Evoker] St13 Dx13 Co13 In18 Wi9 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Heliokopis, the gnomish Wizard, welcome back to SlashEMExtended! The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Scroll drop chance was reduced to 75% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13117 Monster spawn increase reached its maximum at turn 35947 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1222936 The monster class that cannot be genocided was wraith The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: giant snow bat (freq bonus 11) The monster species that spawned more often: terrible troll (freq bonus 8) The monster species that spawned more often: Flying Spaghetti Monster (freq bonus 4) The monster species that spawned more often: Inspector Lieutenant (freq bonus 10) The monster species that spawned more often: arcane butcher (freq bonus 8) The monster species that spawned more often: Lara (freq bonus 9) The monster species that spawned more often: fox (freq bonus 20) The monster species that spawned more often: very old gray dragon (freq bonus 6) The monster species that spawned more often: legion devil buzzer (freq bonus 4) The monster species that spawned more often: totally bad patch (freq bonus 24) The monster species that spawned more often: white yeek (freq bonus 36) The monster species that spawned more often: abnormal spore (freq bonus 7) The monster species that spawned more often: gravity warp fungus (freq bonus 16) The monster species that spawned more often: wing bee (freq bonus 8) The monster species that spawned more often: zombified giant (freq bonus 20) The monster species that spawned more often: archer fish (freq bonus 4) The monster species that spawned more often: watch captain (freq bonus 7) The monster species that spawned more often: Johanetta (freq bonus 7) The monster species that spawned more often: toxic mold (freq bonus 4) The monster species that spawned more often: alien slug (freq bonus 3) The monster species that never randomly spawned: Solar Boss The monster species that never randomly spawned: lucid monster The monster species that never randomly spawned: Itachi Uchiha The monster species that never randomly spawned: red icky thing The monster species that never randomly spawned: sand hunter The monster species that never randomly spawned: tinker gnome The monster species that never randomly spawned: demonic lich The monster species that never randomly spawned: grand light canyon The monster species that never randomly spawned: ice warp fungus The monster species that never randomly spawned: snow girl The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 29) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 34) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 13) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 6) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 82) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 15) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 6) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 6) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 6) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 57) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 1) Next attribute increase check would have come at turn 1816 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (188) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...