Heliokopis, neutral male gnomish Wizard --.-- |.$.. |...| +...| |...+ .@°.| |f..| ----- [Heliokopi the Evoker] St6 Dx13 Co15 In19 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 67% Wand drop chance was reduced to 72% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 60% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33245 Monster spawn increase reached its maximum at turn 57086 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1169550 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: guard dog (freq bonus 6) The monster species that spawned more often: Lisa's high-heeled sandal (freq bonus 6) The monster species that spawned more often: lava dragon (freq bonus 4) The monster species that spawned more often: indigo mold (freq bonus 8) The monster species that spawned more often: azure patch (freq bonus 3) The monster species that spawned more often: mythical dawn agent (freq bonus 6) The monster species that spawned more often: petrified turret (freq bonus 6) The monster species that spawned more often: black knight (freq bonus 10) The monster species that spawned more often: Marvin (freq bonus 6) The monster species that spawned more often: doom marine (freq bonus 8) The monster species that spawned more often: elder vampire (freq bonus 6) The monster species that spawned more often: green dragon (freq bonus 12) The monster species that spawned more often: flying rogue (freq bonus 8) The monster species that spawned more often: chain devil (freq bonus 8) The monster species that spawned more often: novice archer (freq bonus 4) The monster species that spawned more often: colorless colony (freq bonus 4) The monster species that spawned more often: Tuxedo Mask (freq bonus 3) The monster species that spawned more often: gargoyle (freq bonus 42) The monster species that spawned more often: petty ice nymph (freq bonus 4) The monster species that spawned more often: Ronja's block-heeled combat boot (freq bonus 5) The monster species that never randomly spawned: upper spirit The monster species that never randomly spawned: needle monster The monster species that never randomly spawned: rainbow patch The monster species that never randomly spawned: dull force fungus The monster species that never randomly spawned: bori The monster species that never randomly spawned: brown snake The monster species that never randomly spawned: dark green ogre The monster species that never randomly spawned: petty centaur shaman The monster species that never randomly spawned: dead fish The monster species that never randomly spawned: dazzling penetrator The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 21) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 11) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 9) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 27) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 10) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 10) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 11) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 7) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 9) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 10) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 5) Next attribute increase check would have come at turn 981 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (395) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...