Heliokopis, neutral male gnomish Wizard ----+-- |.....| |...... |.....| |.{...| |...@.| |...f$| ------- [Heliokopi the Evoker] St6 Dx9 Co8 In11 Wi5 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 89% Wand drop chance was reduced to 82% Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16985 Monster spawn increase reached its maximum at turn 36902 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1309932 The monster class that cannot be genocided was major demon The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: verbal jabberwock (freq bonus 2) The monster species that spawned more often: river orc (freq bonus 16) The monster species that spawned more often: roast pig (freq bonus 10) The monster species that spawned more often: slow growth (freq bonus 4) The monster species that spawned more often: fifteen-headed hydra (freq bonus 4) The monster species that spawned more often: lightning spire (freq bonus 2) The monster species that spawned more often: ídý^Â1TRcûW#s9á*í (freq bonus 4) The monster species that spawned more often: zakrong sephirah (freq bonus 8) The monster species that spawned more often: lava colony (freq bonus 3) The monster species that spawned more often: falling turret (freq bonus 3) The monster species that spawned more often: mould (freq bonus 2) The monster species that spawned more often: big ring trove (freq bonus 3) The monster species that spawned more often: deceiving spore (freq bonus 16) The monster species that spawned more often: Shaddai El Chai, Prince of Air (freq bonus 8) The monster species that spawned more often: vulture (freq bonus 2) The monster species that spawned more often: The Heeled Topmodel (freq bonus 6) The monster species that spawned more often: petro mimic (freq bonus 8) The monster species that spawned more often: ninja fighter (freq bonus 6) The monster species that spawned more often: sucker spore (freq bonus 2) The monster species that spawned more often: ice spider (freq bonus 6) The monster species that never randomly spawned: Maurah's sweetheart pump The monster species that never randomly spawned: orange draconian The monster species that never randomly spawned: penultimate kappa The monster species that never randomly spawned: chaos brother The monster species that never randomly spawned: adanrog The monster species that never randomly spawned: blue-green mushroom The monster species that never randomly spawned: horned demon The monster species that never randomly spawned: high warp patch The monster species that never randomly spawned: swamp inhabitant The monster species that never randomly spawned: vietnamese woman The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 24) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 18) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 141) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 8) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 7) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 68) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 2) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 9) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 3) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 2) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 10) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 20) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 1) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 10) Next attribute increase check would have come at turn 426 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...