Heliokopis, neutral male gnomish Wizard ... .@- f.| [Heliokopi the Evoker] St6 Dx14 Co14 In20 Wi10 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 228 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 30% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 23% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9127 Monster spawn increase reached its maximum at turn 38509 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1366442 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: Roy (freq bonus 8) The monster species that spawned more often: librarian (freq bonus 10) The monster species that spawned more often: old corpse (freq bonus 3) The monster species that spawned more often: sprow (freq bonus 3) The monster species that spawned more often: brown mushroom (freq bonus 6) The monster species that spawned more often: Katia (freq bonus 3) The monster species that spawned more often: petty boo (freq bonus 8) The monster species that spawned more often: death impacter (freq bonus 6) The monster species that spawned more often: purple warp patch (freq bonus 6) The monster species that spawned more often: baby black dragon (freq bonus 3) The monster species that spawned more often: ebony golem (freq bonus 4) The monster species that spawned more often: dwarven chaos knight (freq bonus 4) The monster species that spawned more often: heavy stoner (freq bonus 16) The monster species that spawned more often: kappa (freq bonus 3) The monster species that spawned more often: floating eye (freq bonus 8) The monster species that spawned more often: concealed huge ogre (freq bonus 3) The monster species that spawned more often: plague poppy (freq bonus 8) The monster species that spawned more often: Jennifer's lovely sneaker (freq bonus 8) The monster species that spawned more often: adult cyan dragon (freq bonus 5) The monster species that spawned more often: baby cyan dragon (freq bonus 16) The monster species that never randomly spawned: super marion The monster species that never randomly spawned: poison colony lichen The monster species that never randomly spawned: hyper sable cat The monster species that never randomly spawned: striped spider The monster species that never randomly spawned: grimlock The monster species that never randomly spawned: genin The monster species that never randomly spawned: Emma The monster species that never randomly spawned: dazzling piercer The monster species that never randomly spawned: pink fungus The monster species that never randomly spawned: void warp patch The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 3) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 20) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 36) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 3) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 16) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 10) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 11) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 75) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 5) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 9) Next attribute increase check would have come at turn 633 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (581) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...