Heliokopis, neutral male gnomish Wizard ----- |...| ....| |.f@| +...| |...| |...| ----- [Heliokopi the Evoker] St5 Dx10 Co8 In20 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 34 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 95% Concealing monsters were spawned underneath items 17% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37035 Monster spawn increase reached its maximum at turn 74315 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 316008 The monster class that cannot be genocided was ogre The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: sewer rat (freq bonus 4) The monster species that spawned more often: little tyrannosaurus (freq bonus 2) The monster species that spawned more often: baby orange dragon (freq bonus 8) The monster species that spawned more often: m1 to m100 (freq bonus 3) The monster species that spawned more often: counter ace (freq bonus 3) The monster species that spawned more often: geodude (freq bonus 6) The monster species that spawned more often: wrap golem (freq bonus 4) The monster species that spawned more often: Kristin's lacquered noble sandal (freq bonus 2) The monster species that spawned more often: sexy woman (freq bonus 42) The monster species that spawned more often: kirikiri mai (freq bonus 12) The monster species that spawned more often: bone warrior (freq bonus 6) The monster species that spawned more often: metal babble (freq bonus 4) The monster species that spawned more often: undead cavewoman (freq bonus 3) The monster species that spawned more often: bone fish (freq bonus 3) The monster species that spawned more often: frost monster (freq bonus 10) The monster species that spawned more often: beige patch (freq bonus 16) The monster species that spawned more often: dragon girl (freq bonus 16) The monster species that spawned more often: four of diamonds (freq bonus 3) The monster species that spawned more often: pale draconian (freq bonus 3) The monster species that spawned more often: slimy warp patch (freq bonus 6) The monster species that never randomly spawned: spitting beetle The monster species that never randomly spawned: anubite The monster species that never randomly spawned: special warp fungus The monster species that never randomly spawned: real fumbling monster The monster species that never randomly spawned: geology scorpion The monster species that never randomly spawned: sizzling vortex The monster species that never randomly spawned: glowing spore The monster species that never randomly spawned: sputa-flowing woman The monster species that never randomly spawned: shadow lord The monster species that never randomly spawned: blending nymphomaniac The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 7) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 13) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 3) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 5) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 2) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 51) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 19) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 12) Next attribute increase check would have come at turn 869 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...